Friday, January 27, 2012

Killing Mewtwo is the Only Way to be Sure

Thanks to a vacation day and MLK day, I skipped out of the office on Thursday with a four-day weekend in front of me. The PSP went back into its mobile game case and I dug out my DS Lite and SoulSilver. This is all thanks to this messy mess.

I powered through all the Kanto gym leaders; with all sixteen gym badges, I'm ready for all the "endgame" activities: the elite four rematches, catching all the legendary birds, catching all the legendary cats, battling, defeating, and (hopefully) catching Mewtwo. There are probably some more out there that I don't know about. Wanting to catch all these stupid critters myself, I'm not doing any Internet research on the topic. You'd think that capturing legendary, elemental animals would be my moral dilemma (with these creatures having a high impact on the forces of nature and everything). But, in truth, my largest catching quandary has always been Mewtwo.


I guess I spent too much time grinding in the Cinnabar Laboratories (the pokemon mansion) and learned the Red/Blue horror story of Mewtwo's creation. Plus I have the movie and it’s gawdawful sequel on DVD. Derp. I'm a pokemon nut. No. Not really. I'm just a fan of Mewtwo. He is one of the many untapped wells of storytelling (as I've previously mentioned) in the pokemon universe.


Mewtwo is the Caesar of the pokemon world. If he wanted to pull a Rise of the Pokemon, he could. And he would have some powerful allies. But Ash tends to talk some common sense and sappiness into the monster at precisely the right time. Ash ruins everything.

My dilemma is: do I attack him, weaken him, and capture him knowing that I will never be able to contain such a powerful creature for long. At least, I shouldn't be able to contain him. Or I go for humanity's only hope and attack him, weaken him, and, when the moment is right, kill Mewtwo.

Killing Mewtwo seems to be the only way to be sure. He would inevitably escape his pokeball, even if it was the masterball. It would only be a matter of time before Mewtwo found a way to escape. That's what is truly terrifying about this laboratory monster.

What if (and this is a big one) you only played through the pokemon games to capture Mewtwo and trade him to another game? Has that ever been done? I can imagine an army of forty Mewtwo wreaking havoc on Pokemon Black or Pokemon White. Those are the newest games, right? The tactic is to create a team that could speed-run the main story, blast through the elite four, and tank the Cerulean Cave to catch the sinister bastard. Masterball or no, just catch him and send/trade him to the "home" game. Reset the Mewtwo game and start all over again.

The real question: what does a speed-run, Mewtwo-hunter team look like? Also, what version is the Mewtwo game? I was initially thinking of HeartGold and SoulSilver, but you could also go with FireRed and LeafGreen. The GBA games might be faster. But the team. It's like the X-Force of Pokemon. I might even nickname the pokemon after Marvel's writers.

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