Monday, April 2, 2012

The Future of Video Games?

I guess I understand the precautions and the security that are seemingly imminent in the next generation of video game consoles.
I don't like it.

Consider the PSP. I believe that there were two types of people excited to hold the portable powerhouse of 2004/2005. The first type (this was me back then) plucked the PSP from its packaging and said: This amazing little machine can do so much!

The second type saw the potential of the PSP and said:
This amazing little machine can do so much more!

Sony already knew this (or realized it shortly after) because newer iterations of the PSP unloaded features and updates left and right. Still, we wanted more out of the PSP and people hacked it up, adding even more features to the amazing machine. Of course, hacking led to stolen games, which Sony claims is the reason for locking the PS Vita down.

I slowly grew into the second type of PSP owner. Unfortunately, Sony won't acknowledge the hacker ingenuity and creativity that grew out of the PSP. For example, you can use a hacked PSP for a USB monitor now. That's crazy. And amazing. And awesome.


My point here, when it comes to video games, give us Isla Sorna instead of Isla Nublar. Set the limits: it's an island. If you want to play with this video game console, you're going to have to stay within these boundaries or you'll drown. However, imposing too many limitations and needless security is going to cause problems, just like it did on Isla Nublar. With Samuel L. Jackson dying.

Sony needs to make something awesome, then sell that awesome thing and its island to the consumers, saying: here's the PS4 and here's the PS4's island, now make this awesome thing better.

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