Monday, October 29, 2012

October In Full Force

It's been four weeks since Resident Evil 6 dropped and I still don't think I've played enough of it to adequately "review" it. Then again, I haven't played it that much. I blame the game itself. But I can also blame another game: Dead Space. Yes, the original Dead Space. This red-cased, greatest hits game is scarier than most of Resident Evil 4, all of Resident Evil 5, and what I've played of Resident Evil 6 combined.


Sneaking through the Ishimura a couple weekends ago was satisfying and creepy; to add extra tension, I'm going for the plasma cutter challenge and only using that weapon. At first I thought it was hard to shoot for the limbs and appendages (I'm a seasoned zombie killer, aiming for skulls) but I slowly got the hang of it. I'm also a fan of the Kinesis module; sharp objects and explosive canisters are launched at anything that moves. The most fun I've had in-game has involved creative killing with gas tanks and shrapnel.


Unfortunately, the Kinesis module isn't that original. I've encountered the mechanic before in Half-Life 2 and Doom 3: Resurrection of Evil, but it's still fun to use. It's definitely a good thing that weapons like the gravity gun don't exist in real life, because I would cause all kinds of trouble armed with one.

Out in the real world, everything around the DoNothingMan is falling apart. I still can't get my twitter feed to display in the blog margins (this just suddenly started happening and I don't know to fix it) and last Thursday my van decided to stop running. Hopefully I can bring it back to life.

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