Friday, June 28, 2013

Deadpool: Mouthing Off 2

Part 2 of 2


I've done my best to stay away from the review sites across the Internets, but I'm assuming this game is going to be well received by Deadpool fans and lumped into an average rating by most gamers. The Deadpool game fits the summer-popcorn-movie stereotype. It's good but not great; kind of short for the $49.99 release price. I'm also guessing that people who are unfamiliar with Deadpool will be put-off by his antics and confused by his humor. Or just irritated. Probably irritated

Now that I've finished the story campaign, I wish there was more to the story campaign. I feel like I got enough; I played the game for three hours a night, starting on the Tuesday night that it released. I finished the story campaign on Thursday night. Normally, I hop around from game to game while playing. Deadpool had me hooked and satisfied from the minute I started playing. That doesn't happen very often. Now that I know the story and how it ends, I just wish it could continue...or have a new arc start in the same universe.

To wrap this up, in the best way that I can, I have to label the Deadpool game as scatterbrained. If this were a normal game, that label wouldn't be compliment. I think the game would be accused doing or including too many things. For example: most of the Deadpool game is a hack n' slash, beat 'em up....but it's also a third-person shooter/platformer/adventure/stealth game. It contains a side-scrolling level (I would take more of this), a couple shooter-on-rails sections (think turrets), and a retro-style Atari level in the sewers (only for a couple minutes). The point being: it is all over the place.

And that's Deadpool. He's all over the place.

Speaking of all over the place, go to Part 1

Deadpool: Mouthing Off 1

Part 1 of 2

After sinking 3 to 4 hours in it, I think I'm qualified (by Internet standards) to talk about the new Deadpool game that dropped this Tuesday. I walked out of GameStop with a copy of the PS3 version, stopped at Chick-fil-A (sorry, no chimichangas), and plopped down on my couch to get reacquainted with the Merc with a Mouth.

The first little section of the game serves to do just that, teach the player about this masked madman by exploring his apartment. I was laughing the whole time, especially while Deadpool made fun of achievements by giving me the first and second ones for "free," I'm glad Deadpool shares my opinion on trophies and achievements.

Once out of the crazy-filthy apartment, it was sword-swinging, gun-toting, tutorial time. At first thought, I'd call Deadpool a hack n' slash game with a bit of platforming, but that's because I didn't want to use my guns, like ever. I guess I have more fun slicing and dicing enemies; even when the enemies were poised for a duck-and-cover shoot-out, I would run head-first into enemy fire (what's the point of a healing factor if you're not going to use it) and stab, stab, stab.


The non-shooting combat is easy to learn and the enemy AI is pretty dumb. And, oh I forgot about the teleport dodge: it makes the sword combat and countering very over-powered. I had honestly forgotten that Deadpool had that teleport technology. Where's Weasel when I want to thank him? Anyway, it was later into the game when I realized I was in trouble for not using/upgrading my gun arsenal.

The "heavy" baddies are much easier when Deadpool is dual-wielding shotguns. Maybe that's the case for all the baddies. Still, I get bored with third-person shooting faster than I do stringing together bloody-bladed melee combos. The melee gameplay is no Arkham Asylum, but I still enjoyed it. I like my Deadpool with his blades; I also like the sai, but I haven't used them much. The swords are fully upgraded, the sai are newly unlocked, and the hammers, well, I haven't purchased them yet.

Most of the glitches that I've seen have occurred during combat, but nothing has made me want to eat my controller. Occasionally an enemy will end up on top of Deadpool; sometimes my hits connect with the displaced enemy and sometimes they don't. Meh. Deadpool points (DP) don't always revert to the previous amount if you die and then continue from the nearest checkpoint. Last, but not least, enemies can deal lots of damage to each other; I've always thought friendly fire is a stupid concept, so when a "heavy" baddie clears all the normal enemies for me, I wonder if that was intentional.


Even though the game is linear, I'll praise the level design and variety. From Deadpool's apartment to the mucky sewers to the catacombs of Genosha, the scenery is a sight to behold. I'd also like to get my hands on some concept art, especially the final level in Genosha. Floating platforms as far as the eye can see. Again, thank you Weasel for the teleportation.

Speaking of teleportation, BAMF over to Part 2

Monday, June 24, 2013

What About The Rest Of The Year?

Blogging? Am I still doing that? By missing E3 this year, I shot my blogging-self in the foot. Last year and the year before, E3 was a prime time to chime in on the world of gaming. Starting right now, there are only 4 games that I'm really looking forward to for the remainder of 2013. They are, in order of suspected release:

6/25/2013 - Deadpool
9/3/2013 - Diablo III (Console)
9/17/2013 - Grand Theft Auto V
Q4 2013 - South Park: The Stick of Truth

I'll definitely be talking about the Deadpool game, because it looks awesome and hilarious.

The other two games, Diablo and GTA, look to be early fall releases but I'm not really sure about South Park. Who knows? Anybody. I can wait for that one, because I want the South Park game to be done right or not done at all.

Good news though, I'll have plenty of time to play Deadpool before I get bogged down with the other new games. Deadpool is my favorite Marvel Comics character and I've been anticipating this game since I first heard about it. And it's about damn time that it was released. I'll try and get a huge chunk of it played shortly after release so that I can post my thoughts on the game.

There were some tempting pre-order bonuses, but nothing too blingy. So I put my pre-order in at GameStop and got two more challenge maps, two extra costumes, and a wallpaper. Let me see if I can dig that sucker up.

Tuesday, May 7, 2013

Iron Man 3: Good But Not Great

I went to see Iron Man 3 over the weekend. Twice. With Iron Man 3 opening on May 3rd, Star Wars day on May 4th, and Cinco de Mayo on, well, May 5th, I decided to make a four-day weekend out of it and took vacation days on May 3rd and May 6th. Monday was for, you know, recovering. And who likes Mondays anyway.


My old comic book movie posse reunited for a Friday evening showing of Iron Man 3 and we were not disappointed. Well, I was initially bummed about Ben Kingsley's Mandarin, but then I remembered my previous rant and decided that the twist was worth it. Hell, I was about as surprised as Rhodey was in the movie.

It's pretty rare that movies surprise me anymore. So the surprise sort of endeared me to the movie and the character. Of course, I'm tip-toeing around a spoiler here. And I had no idea it was coming; which is also a rarity given that what I read on the Internet has the potential to spoil just about any surprise. So I have to hand it to the Iron Man 3 secret service, because they kept this twist well under wraps.


So Iron Man 3 was good. I'm not sure how many thumbs or stars or tomatoes I would give it. But it's good. It's not as good as the first Iron Man movie, but it's better than the second one. It won't break into the ranks of my top three Marvel movies. The Avengers, Iron Man, and X2: X-Men United (although, I still hate that title) are all safe in their respective spots.

I also took my nephew to go see it (after I saw it with my friends) and he enjoyed it. With a PG-13 rating, it's probably not a great movie to show a seven-year-old. I'm the crazy uncle. I can get away with stuff like that.

The cause and effect or choice and consequence story-line was brilliant. Tony Stark was/is a little prick and he did things to make many enemies. The things we do can come back to bite us in the ass. Tony is stuck dealing with these things from his past as well as the revelation that occurred to him in The Avengers: he's just a guy in a suit.

The Marvel Cinematic Universe continues to delight: I'm looking forward to what's coming next. Especially the Guardians of the Galaxy.

Tuesday, April 23, 2013

New New?

This is an odd time in my gaming career and in my adventures as the Do-Nothing-Man. Disinterest has infected my perspective of gaming. I mentioned earlier that I'm consistently playing Diablo 3 on my computer and Disgaea: Afternoon of Darkness on my hacked PSP. That's it.

I've taken little breaks to play things like Aliens: Colonial Marines and The Walking Dead. I even sat down to play Halo 4 with my roommate for the first time in several months last weekend. The point is: I haven't been playing much. And, I'm not necessarily happy with what I have been playing.

Even with games like Diablo and Disgaea, the repetitive nature of each game is wearing on me. On both of these titles, it's the grinding and leveling up that initially peaked my interest; however, I find myself only able to stand Disgaea in smaller and smaller segments. Clear a couple levels in the Item World, and then I'm putting my PSP to sleep. Diablo 3 is getting a similar treatment; I measure my playing time in accumulated gold. Once I acquire 100,000 gold in a play session, I'm done. Paragon levels don't even interest me anymore. In both games, I'm chilling in the end-game, doing only the things that I want to do. And I'm still getting a little burnt out.


What I've noticed while playing these two favorites is that I'm in no mood for marathon gaming sessions. A couple years ago, I could sit and play Fallout 3 all freakin' day. That doesn't happen anymore. Part of it could be that I have a standing desk now; when I'm playing Diablo 3, I'm on my feet. Not sitting on my ass. But I've had the standing set-up for over a year and when D3 first came out, I was playing marathon sessions to power level my crazy Witch Doctor.

The PSP is a little different; I'm usually playing Disgaea while sitting on our porch (now things are warming up) or while in bed right before going to sleep. Plus, that little machine is hacked, so I'm constantly tinkering with it while it's connected to my computer. I need to learn how to take my own screenshots. There must be a way.

I thought, for the longest time, that I could be a perfectly content gamer only playing Disgaea and Diablo (at the time I was thinking of Diablo 2), maybe include a Resident Evil 2 play-through every so often. Disgaea and Diablo will always be go-to games for me for me, but maybe it's time for me to branch out and play something that's completely outside of my gaming repertoire.

What a weird word.

Tuesday, April 9, 2013

Wrong Way On A Dead-Way Track

Last night I received my first legitimate shock while playing Telltale's The Walking Dead adventure game. I finished Episode 3: Long Road Ahead, with many of the original party dead or left behind.

The most shocking was the reporter girl's death. Heh, I've already forgotten her name. Lilly, heart attack dad's bitch daughter, blew her freakin' head off. So I left Lilly in the ditch and drove away. That will probably come back to bite me in the ass.

If they don't die on-screen, they don't die.

Anyway, I'm happy to be rid of heart attack dad and his bitch daughter; I have been wanting to get rid of them since episode one.

Also, we met a wise, old homeless man named Chuck. He kind of reminds me of Gandalf because he was wise enough to tell me that I should have a plan and that I should teach Clem how to shoot a gun.

This seems like very wise council, except I'm not sure I even know how to shoot a gun. In fact, I hate guns in this game. Two times in episode three I had difficulty with, you know, dying. And both involved guns. I'd prefer a blunt melee weapon over a firearm any day in the world of The Walking Dead. But, for some reason, the game insists on making me use guns.

I also encountered my first serious glitch in the game: the action options and target reticle didn't load in one area. When I entered the area, I could walk around, but I couldn't interact with anything. I couldn't talk to the people there and I couldn't open the door at the other end of the area. Luckily, I could go back the way I came and re-enter. After a couple minutes trying other options, I had power down and restart the game. Luckily, this didn't happen during an action sequence; it was one of those, you-need-to-talk-to-everyone-to-progress sequences.

Shocking, but boring and glitchy...not a good outing for The Walking Dead Episode 3. In my honest opinion, I think the series has gone downhill since episode one. We'll see how four and five work out.

Friday, March 22, 2013

Heart Attack Dad Is Dead

In the refrigerator room with the salt lick. I always called them salt "blocks" when I was a kid, but whatever. It was a brief, gleeful moment in what I thought was an all-too-familiar outing in Telltale's The Walking Dead Episode 2, subtitled, we're hungry, but not that hungry.

The button-time or quick-time events weren't as annoying as they seemed in the first episode, maybe because I knew when to expect them; I still died a couple times, mostly because I don't have the A, B, X, and Y buttons memorized on the Xbox. And if they were to mix up the colors and the letters, holy cow, I would be screwed.


I really didn't want the dairy "farmers" to be cannibals, so much in fact that I engaged in all the dialog trees multiple times to see if I could get a different answer. And once I knew, beyond a shadow of a doubt, that we would be eating Mark (the convenient new addition at the beginning of the episode), I did everything in my power to make it happen. I even tried not to find him in the secret, hidden room on the second floor of the farm house.

Yes, even the little fruit girl, Cantaloupe, no wait Clementine, ate some of Mark.

After that, I went on a killing spree. And I chose to kill heart attack Dad while his daughter Lilly was trying to (incorrectly) resuscitate, him. Well, technically, Kenny did it, but I helped by saying it was a good idea.

Unfortunately, I couldn't kill Lilly during this episode, even though she just stood there as the last "farmer" was kicking the crap out of me. Eventually I got away from him and the farm's electric fence. At that point, I wanted to make him take a bite out of the electric fence for feeding all of us (except me) roast human. But I settled with a headshot.

Episode 2: "Starved for Help" was definitely predictable and a little bland. I don't think the story was as well-crafted as the first episode, but the second episode was not bad, by any means. It's like a good B movie; glad I watched it, but happy I didn't pay for it.

Getting through the last three episodes before April may be a challenge, but I think I'll go for that goal. Happy zombie hunting!