Friday, March 22, 2013

Heart Attack Dad Is Dead

In the refrigerator room with the salt lick. I always called them salt "blocks" when I was a kid, but whatever. It was a brief, gleeful moment in what I thought was an all-too-familiar outing in Telltale's The Walking Dead Episode 2, subtitled, we're hungry, but not that hungry.

The button-time or quick-time events weren't as annoying as they seemed in the first episode, maybe because I knew when to expect them; I still died a couple times, mostly because I don't have the A, B, X, and Y buttons memorized on the Xbox. And if they were to mix up the colors and the letters, holy cow, I would be screwed.


I really didn't want the dairy "farmers" to be cannibals, so much in fact that I engaged in all the dialog trees multiple times to see if I could get a different answer. And once I knew, beyond a shadow of a doubt, that we would be eating Mark (the convenient new addition at the beginning of the episode), I did everything in my power to make it happen. I even tried not to find him in the secret, hidden room on the second floor of the farm house.

Yes, even the little fruit girl, Cantaloupe, no wait Clementine, ate some of Mark.

After that, I went on a killing spree. And I chose to kill heart attack Dad while his daughter Lilly was trying to (incorrectly) resuscitate, him. Well, technically, Kenny did it, but I helped by saying it was a good idea.

Unfortunately, I couldn't kill Lilly during this episode, even though she just stood there as the last "farmer" was kicking the crap out of me. Eventually I got away from him and the farm's electric fence. At that point, I wanted to make him take a bite out of the electric fence for feeding all of us (except me) roast human. But I settled with a headshot.

Episode 2: "Starved for Help" was definitely predictable and a little bland. I don't think the story was as well-crafted as the first episode, but the second episode was not bad, by any means. It's like a good B movie; glad I watched it, but happy I didn't pay for it.

Getting through the last three episodes before April may be a challenge, but I think I'll go for that goal. Happy zombie hunting!

Monday, March 18, 2013

Walk The Dead

So I took a break from Diablo 3 and Disgaea: Afternoon of Darkness (the two games that I've been consistently playing as of late) to finally sit down and play Telltale's The Walking Dead. A friend let me borrow his copy of all five episodes on disc for the Xbox. I played the first episode from beginning to end when I should've been watching the newest episode of The Walking Dead on AMC.


The game has received pretty positive reviews, and after playing the first episode, I understand why. But I still didn't really like the first episode of this game series. The story-telling was good, but I didn't like that it relied on "celebrities" from the comic. When I ended up on Hershel's farm in the very beginning, I was confused. It didn't look anything like it did in the comics or on the TV show. As soon as I realized where I was, I wanted to leave and meet new characters in this world.

Luckily, my wish was granted with Kenny and his family. I have a clear allegiance to Kenny and keeping that allegiance will guide most of my decisions throughout the game. I'm going to skip around here, to keep from spoiling the game.

Once I was inside the pharmacy, my problems with the game reared their ugly heads. I was charged with breaking into the pharmacy to get pills for heart-attack Dad and that became my ultimate goal. Frustration set in as the keys were nowhere to be found in the office. What I did find was a family picture of Lee with his parents and brother. He immediately ripped himself out of the photo and stashed it in the edge-of-the-screen inventory. For me, that was a very meaningful moment in how I understood Lee's story.

It was a weird thing to do, rip oneself out of a family photo but still keep the family photo. I was perplexed, in awe, and hooked. I left the office and the little girl's radio went off with Glenn, who went to fetch gasoline, calling for help. I brought the gun-girl with me to save Glenn and we saved his Korean ass. Upon returning with my axe, I tried to chop my way into the pharmacy and Lee, in so many words, basically said, "No dip-shit, you need the key."

So I was back where I left off and I talked to everyone again. Last being Doug, the guy guarding the door to the outside. And that's when I noticed the trapped zombie. The action button instructed me to show Doug my family photo, which convinced him that the trapped zombie had the pharmacy key. What just happened? Then it clicked: I had done things out of order. When I first talked to door-guard Doug, I was to see the trapped zombie (which I didn't) and try to convince Doug that the zombie worked at the pharmacy. He would have said something like, no it's too risky, I need proof. Then I would have gone back to the pharmacy office, picked up the photo, ripped myself out to hide my identity, and then showed the photo to Doug.

The moment I had with Lee, removing himself from the family photo, was ripped away. I had done things out of order. And from that moment on, I was pissed. So pissed, that I let Doug die in one of my decision button-time events.

As a general rule, I hate button-time events. They suck. I hated them in Resident Evil 4, especially after that knife fight, and I've hated them ever since.

The Walking Dead can basically be construed as an awesome story with a long string of button-time events. Awesome story-telling = good. Long string of button-time events = bad.

The episode ended with heart-attack Dad telling me to stay away from his daughter. My only thoughts were: I must have missed something because I think you're an asshole and I think your daughter is a bitch. As soon as I get the chance to let either or both of you die, I will do just that.

In some ways, I guess the first episode of The Walking Dead game succeeded because I am invested in these characters, whether its helping keep them safe, or having a hand in their gruesome deaths, I am invested.

As the episode ended, I was satisfied to see Glenn off in his pizza-delivery car. Get outta here kid; get yourself to the Georgia big time and be awesome (yeah, I like Glenn).