Showing posts with label video games. Show all posts
Showing posts with label video games. Show all posts

Monday, June 24, 2013

What About The Rest Of The Year?

Blogging? Am I still doing that? By missing E3 this year, I shot my blogging-self in the foot. Last year and the year before, E3 was a prime time to chime in on the world of gaming. Starting right now, there are only 4 games that I'm really looking forward to for the remainder of 2013. They are, in order of suspected release:

6/25/2013 - Deadpool
9/3/2013 - Diablo III (Console)
9/17/2013 - Grand Theft Auto V
Q4 2013 - South Park: The Stick of Truth

I'll definitely be talking about the Deadpool game, because it looks awesome and hilarious.

The other two games, Diablo and GTA, look to be early fall releases but I'm not really sure about South Park. Who knows? Anybody. I can wait for that one, because I want the South Park game to be done right or not done at all.

Good news though, I'll have plenty of time to play Deadpool before I get bogged down with the other new games. Deadpool is my favorite Marvel Comics character and I've been anticipating this game since I first heard about it. And it's about damn time that it was released. I'll try and get a huge chunk of it played shortly after release so that I can post my thoughts on the game.

There were some tempting pre-order bonuses, but nothing too blingy. So I put my pre-order in at GameStop and got two more challenge maps, two extra costumes, and a wallpaper. Let me see if I can dig that sucker up.

Tuesday, April 23, 2013

New New?

This is an odd time in my gaming career and in my adventures as the Do-Nothing-Man. Disinterest has infected my perspective of gaming. I mentioned earlier that I'm consistently playing Diablo 3 on my computer and Disgaea: Afternoon of Darkness on my hacked PSP. That's it.

I've taken little breaks to play things like Aliens: Colonial Marines and The Walking Dead. I even sat down to play Halo 4 with my roommate for the first time in several months last weekend. The point is: I haven't been playing much. And, I'm not necessarily happy with what I have been playing.

Even with games like Diablo and Disgaea, the repetitive nature of each game is wearing on me. On both of these titles, it's the grinding and leveling up that initially peaked my interest; however, I find myself only able to stand Disgaea in smaller and smaller segments. Clear a couple levels in the Item World, and then I'm putting my PSP to sleep. Diablo 3 is getting a similar treatment; I measure my playing time in accumulated gold. Once I acquire 100,000 gold in a play session, I'm done. Paragon levels don't even interest me anymore. In both games, I'm chilling in the end-game, doing only the things that I want to do. And I'm still getting a little burnt out.


What I've noticed while playing these two favorites is that I'm in no mood for marathon gaming sessions. A couple years ago, I could sit and play Fallout 3 all freakin' day. That doesn't happen anymore. Part of it could be that I have a standing desk now; when I'm playing Diablo 3, I'm on my feet. Not sitting on my ass. But I've had the standing set-up for over a year and when D3 first came out, I was playing marathon sessions to power level my crazy Witch Doctor.

The PSP is a little different; I'm usually playing Disgaea while sitting on our porch (now things are warming up) or while in bed right before going to sleep. Plus, that little machine is hacked, so I'm constantly tinkering with it while it's connected to my computer. I need to learn how to take my own screenshots. There must be a way.

I thought, for the longest time, that I could be a perfectly content gamer only playing Disgaea and Diablo (at the time I was thinking of Diablo 2), maybe include a Resident Evil 2 play-through every so often. Disgaea and Diablo will always be go-to games for me for me, but maybe it's time for me to branch out and play something that's completely outside of my gaming repertoire.

What a weird word.

Tuesday, April 9, 2013

Wrong Way On A Dead-Way Track

Last night I received my first legitimate shock while playing Telltale's The Walking Dead adventure game. I finished Episode 3: Long Road Ahead, with many of the original party dead or left behind.

The most shocking was the reporter girl's death. Heh, I've already forgotten her name. Lilly, heart attack dad's bitch daughter, blew her freakin' head off. So I left Lilly in the ditch and drove away. That will probably come back to bite me in the ass.

If they don't die on-screen, they don't die.

Anyway, I'm happy to be rid of heart attack dad and his bitch daughter; I have been wanting to get rid of them since episode one.

Also, we met a wise, old homeless man named Chuck. He kind of reminds me of Gandalf because he was wise enough to tell me that I should have a plan and that I should teach Clem how to shoot a gun.

This seems like very wise council, except I'm not sure I even know how to shoot a gun. In fact, I hate guns in this game. Two times in episode three I had difficulty with, you know, dying. And both involved guns. I'd prefer a blunt melee weapon over a firearm any day in the world of The Walking Dead. But, for some reason, the game insists on making me use guns.

I also encountered my first serious glitch in the game: the action options and target reticle didn't load in one area. When I entered the area, I could walk around, but I couldn't interact with anything. I couldn't talk to the people there and I couldn't open the door at the other end of the area. Luckily, I could go back the way I came and re-enter. After a couple minutes trying other options, I had power down and restart the game. Luckily, this didn't happen during an action sequence; it was one of those, you-need-to-talk-to-everyone-to-progress sequences.

Shocking, but boring and glitchy...not a good outing for The Walking Dead Episode 3. In my honest opinion, I think the series has gone downhill since episode one. We'll see how four and five work out.

Friday, March 22, 2013

Heart Attack Dad Is Dead

In the refrigerator room with the salt lick. I always called them salt "blocks" when I was a kid, but whatever. It was a brief, gleeful moment in what I thought was an all-too-familiar outing in Telltale's The Walking Dead Episode 2, subtitled, we're hungry, but not that hungry.

The button-time or quick-time events weren't as annoying as they seemed in the first episode, maybe because I knew when to expect them; I still died a couple times, mostly because I don't have the A, B, X, and Y buttons memorized on the Xbox. And if they were to mix up the colors and the letters, holy cow, I would be screwed.


I really didn't want the dairy "farmers" to be cannibals, so much in fact that I engaged in all the dialog trees multiple times to see if I could get a different answer. And once I knew, beyond a shadow of a doubt, that we would be eating Mark (the convenient new addition at the beginning of the episode), I did everything in my power to make it happen. I even tried not to find him in the secret, hidden room on the second floor of the farm house.

Yes, even the little fruit girl, Cantaloupe, no wait Clementine, ate some of Mark.

After that, I went on a killing spree. And I chose to kill heart attack Dad while his daughter Lilly was trying to (incorrectly) resuscitate, him. Well, technically, Kenny did it, but I helped by saying it was a good idea.

Unfortunately, I couldn't kill Lilly during this episode, even though she just stood there as the last "farmer" was kicking the crap out of me. Eventually I got away from him and the farm's electric fence. At that point, I wanted to make him take a bite out of the electric fence for feeding all of us (except me) roast human. But I settled with a headshot.

Episode 2: "Starved for Help" was definitely predictable and a little bland. I don't think the story was as well-crafted as the first episode, but the second episode was not bad, by any means. It's like a good B movie; glad I watched it, but happy I didn't pay for it.

Getting through the last three episodes before April may be a challenge, but I think I'll go for that goal. Happy zombie hunting!

Monday, March 18, 2013

Walk The Dead

So I took a break from Diablo 3 and Disgaea: Afternoon of Darkness (the two games that I've been consistently playing as of late) to finally sit down and play Telltale's The Walking Dead. A friend let me borrow his copy of all five episodes on disc for the Xbox. I played the first episode from beginning to end when I should've been watching the newest episode of The Walking Dead on AMC.


The game has received pretty positive reviews, and after playing the first episode, I understand why. But I still didn't really like the first episode of this game series. The story-telling was good, but I didn't like that it relied on "celebrities" from the comic. When I ended up on Hershel's farm in the very beginning, I was confused. It didn't look anything like it did in the comics or on the TV show. As soon as I realized where I was, I wanted to leave and meet new characters in this world.

Luckily, my wish was granted with Kenny and his family. I have a clear allegiance to Kenny and keeping that allegiance will guide most of my decisions throughout the game. I'm going to skip around here, to keep from spoiling the game.

Once I was inside the pharmacy, my problems with the game reared their ugly heads. I was charged with breaking into the pharmacy to get pills for heart-attack Dad and that became my ultimate goal. Frustration set in as the keys were nowhere to be found in the office. What I did find was a family picture of Lee with his parents and brother. He immediately ripped himself out of the photo and stashed it in the edge-of-the-screen inventory. For me, that was a very meaningful moment in how I understood Lee's story.

It was a weird thing to do, rip oneself out of a family photo but still keep the family photo. I was perplexed, in awe, and hooked. I left the office and the little girl's radio went off with Glenn, who went to fetch gasoline, calling for help. I brought the gun-girl with me to save Glenn and we saved his Korean ass. Upon returning with my axe, I tried to chop my way into the pharmacy and Lee, in so many words, basically said, "No dip-shit, you need the key."

So I was back where I left off and I talked to everyone again. Last being Doug, the guy guarding the door to the outside. And that's when I noticed the trapped zombie. The action button instructed me to show Doug my family photo, which convinced him that the trapped zombie had the pharmacy key. What just happened? Then it clicked: I had done things out of order. When I first talked to door-guard Doug, I was to see the trapped zombie (which I didn't) and try to convince Doug that the zombie worked at the pharmacy. He would have said something like, no it's too risky, I need proof. Then I would have gone back to the pharmacy office, picked up the photo, ripped myself out to hide my identity, and then showed the photo to Doug.

The moment I had with Lee, removing himself from the family photo, was ripped away. I had done things out of order. And from that moment on, I was pissed. So pissed, that I let Doug die in one of my decision button-time events.

As a general rule, I hate button-time events. They suck. I hated them in Resident Evil 4, especially after that knife fight, and I've hated them ever since.

The Walking Dead can basically be construed as an awesome story with a long string of button-time events. Awesome story-telling = good. Long string of button-time events = bad.

The episode ended with heart-attack Dad telling me to stay away from his daughter. My only thoughts were: I must have missed something because I think you're an asshole and I think your daughter is a bitch. As soon as I get the chance to let either or both of you die, I will do just that.

In some ways, I guess the first episode of The Walking Dead game succeeded because I am invested in these characters, whether its helping keep them safe, or having a hand in their gruesome deaths, I am invested.

As the episode ended, I was satisfied to see Glenn off in his pizza-delivery car. Get outta here kid; get yourself to the Georgia big time and be awesome (yeah, I like Glenn).

Tuesday, February 26, 2013

Colonial Marines: It's An Aliens Thing

To my surprise, Amazon delivered my copy of the Aliens: Colonial Marines on Saturday. Only four days behind the February 12th release. The collector's edition looked good. Damn good. The game? Well, that's another story.


After playing the game for just one hour, I had seen and killed more xenomorphs than were featured in the entire Aliens movie. That's a lot of dead aliens in just one hour. Too many, in my opinion. Then I had to start killing Weyland-Yutani goons and that just pissed me off. I really don't like the FPS that features completely incompetent human enemies and allies. To just shine the spotlight on my first two computer-controlled squad members: Shaquille O'Neal and Bella were idiotic, invincible, and made of ammunition. At first I thought it was funny to watch them shoot the walls and boxes that enemy soldiers were using as cover. It was hilarious, and then it just became sad. They were just tracking enemies and firing blindly (and they hardly ever killed anything).

I just want to put Shaq and Bella in an empty hallway with two enemy goons, weld the doors shut at both ends of the hallway, and watch all four of them pretend to be stormtroopers. Again, at first it would be hilarious, and then it would be embarrassing. But the really sad part would unfold when I dropped two aliens in the hallway from ceiling vents. Deadly xenomorphs my ass. There were points when Shaq, Bella, and I were waiting behind a closed door listening to the mad-scientist mercenaries fighting with the aliens. And I was thinking: alright, we'll just let them duke it out and we'll clean up whatever's left. That's a terrible strategy because apparently computer-controlled mercenaries and computer-controlled aliens just play patty-cake with claws and bullets.

Just kill them all yourself. It's the only way to be sure.

A couple things did impress me. I was worried when I used all of my pulse rifle's secondary fire grenades. A sliver of survival-horror right there. I did find Hudson's chestbuster-ruined body and his special pulse rifle; however, the legendary weapon did not make my character scream obscenities whenever he fired at aliens (I was mildly disappointed).

The best part was being chased by a larger alien (one that I believe birthed from Hudson) that the Internet is calling the Raven. Maybe there's a connection between the loud-mouthed bird from Edgar Allen Poe's famous poem and Hudson being the voice of ominous despair. I like it, let’s go with that.

Hudson's raven xenomorph chased me into my absolute favorite part of the game: the sewers aka home of the boiler aliens. The sewer was creepy by itself; to add to the tension, I was completely unarmed. Up to my knees in sewage, I found myself surrounded by alien carcasses. The character calls them husks; but they reminded me of the white, dying E.T. White and crusty as a sign of decay works. It was unnerving to see the first supposedly-dead alien body get up and walk around. Over the radio, Shaq tells me their "vision is based on movement" and that I have to stand still for them to leave me alone. Thanks Alan Grant, I haven't heard that one before.

Further through the level, I had to activate little machines that the boilers would sprint to and immediately explode all over. I was kinda disappointed by the whole kamikaze act. The boiler creepiness dropped severely after I realized they were so easy to trick.

I haven't gotten much further in the game; that's about three hours of gameplay (and I'm going slow).

My last little bone to pick: alien acid blood doesn't work at all like it should. I thought, as soon as I encountered my first alien, that I should keep the critters at a distance and avoid the bodies at all costs. Now, obviously, the game can't render every single dead alien melting through the floor where they die. But the wrong way to go is to give me a melee attack that stuns the alien so I can blow them apart while they stand there surprised, shocked, or frustrated from getting bonked on the head.

At least have the alien body do damage to the player who walks right over it. I don't want to see a space marine tea-bagging a dead xenomorph body in multiplayer. That's just wrong.

It's melt-your-dick-off wrong.

Wednesday, February 20, 2013

Cartridges: Our Link to the Past

While currently trying to ignore whatever pops up about Aliens: Colonial Marines, I need something to write about. Luckily, something interesting happened this week that hasn't happened for a long time: a friend and I swapped game cartridges.


Yeah, like totally old-school. I brought my copy of Final Fantasy Tactics Advance for the the GBA to the office and he brought his copy of The Legend of Zelda: A Link to the Past for the GBA (the one with the Four Swords multiplayer thing). We traded, identified save files that we didn't want overwritten, and agreed to return them as soon as we had finished. School yard ethics dictate that I name my save file PENIS or something, but still, how long has it been that you and a friend exchanged games? And cartridge games at that?

This single act has made me look over my collection of emulators and roms and think: "Wow. This is the future."


I remember when that cartridge was a key, unlocking a little portable world. I used to guard them with my life, especially if it was a borrowed cartridge, because that meant it was a game that my parents didn't want me to play. I had Tetris and a chess game for the Game Boy (not high on the school yard trade list), so I relied on the good graces of my elementary classmates to take one of my crappy games hostage so I could play their infinitely better TMNT or Mario game.

Now, these games are just zip files on my hard drive. Games that I would have begged to borrow are purely dismissal. I'm having fun playing A Link to the Past on my GameCube GBA player, but I've had that rom on my computer for years, and I've never touched it.

I guess that's the magic of cartridges and nostalgia. Back then, the first thing I did when I borrowed a game was pop it into the old Game Boy and give it a spin.

Thursday, January 31, 2013

Xeno-swag: Anticipating Aliens

Certain franchises just stick with me. Perhaps the one that I chatter on about the most is Resident Evil. The RE universe has stuck with me because it used to frighten me; the games don't do that anymore, but I still play. Before Resident Evil came along, Aliens satisfied that fun and frightful itch. Yes, I was way too young to be watching rated-R movies, but I did anyway. And man, I loved the Alien franchise back then.


Actually, I still love the Alien universe. Whether it's Ridley Scott's Alien or Joss Whedon's Alien: Resurrection (he wrote the screenplay) or the retarded little brothers Alien vs. Predator and Aliens vs. Predator: Requiem, I have thoroughly enjoyed all the films. I can't say that I've spent too much time with the games: I completely missed out on the early Nintendo and Sega cartridge games and the AVP PC games were quick romps (if that) because I wasn't interested in their stories.

February marks the return to the Alien universe with Aliens: Colonial Marines, a first-person-shooter and spiritual sequel to James Cameron's Aliens; it's the one of the few video games without all the muddled predator pollution. I am one to ignore the FPS genre, but I will make an exception for Aliens: Colonial Marines because I really want to know what happened after the terraforming reactor and colony on LV-426 were supposedly destroyed.

Picking between the Xbox and the PS3 will be a tough choice, but the pre-order deals look pretty amazing. I'm a total sucker for gamer swag (especially games/franchises that I love) and ACM has a $99.99 treasure trove. The Aliens: Colonial Marines Collector's Edition comes with a statue of a power-loader fending off an alien. Patches and in-game items and characters, including Sgt. Apone and Pvt. Hudson. Man, I hope that includes their voices.

After hunting around online, I had to go with Amazon's pre-order because both Best Buy and Gamestop's pre-order allocations were all used up. Dry. This might be the hardest collector's edition to get your hands on right now. Here's to hoping that the aliens thrill and terrify just as they did when I first saw Alien.

For once, I am looking forward to February.

Wednesday, January 23, 2013

Enough of This Craziness

Last year's new year post went up on the fifth of January. The fifth. Can you believe that? That's crazy. Well, I'm here to tell you that craziness like that will not be tolerated on the DoNothingMan's blog.

There were 41 posts in the year 2012; that's almost three-and-a-half posts per month. Also a little bit on the crazy side. Let's pull those reins back just a tad and not get ahead of ourselves. On the bright side, I haven't changed my NASA wall calendar. It's still open to December 2012 with a picture from the Hubble telescope and a blurb about dark matter.


So what is on the horizon for the year 2013, the luckiest year of them all? I don't know. Grand Theft Auto 5 is set to come out this spring. Aliens: Colonial Marines has me really excited, but I'll probably be disappointed. There's another Iron Man movie in the works. Three. I'm successfully hacking PSP handhelds now. Fried chicken beam attack.

Yep, this is going to be a good year.

Monday, October 29, 2012

October In Full Force

It's been four weeks since Resident Evil 6 dropped and I still don't think I've played enough of it to adequately "review" it. Then again, I haven't played it that much. I blame the game itself. But I can also blame another game: Dead Space. Yes, the original Dead Space. This red-cased, greatest hits game is scarier than most of Resident Evil 4, all of Resident Evil 5, and what I've played of Resident Evil 6 combined.


Sneaking through the Ishimura a couple weekends ago was satisfying and creepy; to add extra tension, I'm going for the plasma cutter challenge and only using that weapon. At first I thought it was hard to shoot for the limbs and appendages (I'm a seasoned zombie killer, aiming for skulls) but I slowly got the hang of it. I'm also a fan of the Kinesis module; sharp objects and explosive canisters are launched at anything that moves. The most fun I've had in-game has involved creative killing with gas tanks and shrapnel.


Unfortunately, the Kinesis module isn't that original. I've encountered the mechanic before in Half-Life 2 and Doom 3: Resurrection of Evil, but it's still fun to use. It's definitely a good thing that weapons like the gravity gun don't exist in real life, because I would cause all kinds of trouble armed with one.

Out in the real world, everything around the DoNothingMan is falling apart. I still can't get my twitter feed to display in the blog margins (this just suddenly started happening and I don't know to fix it) and last Thursday my van decided to stop running. Hopefully I can bring it back to life.

Wednesday, September 19, 2012

Resident Evil 6 Demo: The Rule of Thirds

After a boring, 8-hour work day, I came home yesterday knowing that the Resident Evil 6 demo was going live. I hopped onto the PlayStation and I found nothing. No Resident Evil 6 Demo to download. WTF, I thought to myself. Eh, it's probably just Sony being Sony and effing something up. I'll play Skyrim instead (yeah, I haven't killed a dragon in months).

So I killed a dragon outside of Riften. Then I looked at my to-do list of quests and thought they all seemed mundane. Pausing, I checked the Internet for any news about Sony not having the RE6 demo (couldn't find any) and I switched to a Skyrim wiki and landed on a page about the Ghostblade. That's what I need, the Ghostblade. So I played until I obtained the Ghostblade.

An hour or two later, with the Ghostblade in my hot little hands, I checked PSN again and the RE6 demo was there. Spooky. So I downloaded it and played it. Here are my thoughts:

Finally, I can set aside all my speculation and muckraking - I have played a demo for Resident Evil 6 and it wasn't that bad. I'll get into more detail below, but I generally enjoyed the appetizer experience contained within the demo. As a preview for all three main campaigns, the demo lets you play as Chris, Leon, and Jake (their partners we're also selectable, but I only played the main characters). Each campaign is different and each character plays differently (we already knew that) but there is wide gulf that separates them, wider then I suspected.

Twenty Minutes of Chris

Band of Bros

No, I'm not abbreviating "brothers" here or alluding to the epic series. This is the BRO GAMER campaign. "Is he always this awesome?" says the rookie BSA moron as Chris Redfield walks away. Yes rookie...Chris is so awesome that he's probably the only one who will survive this mission. This means you’re going to die a horrible death at the hands of zombie hulk.


The running and gunning in Chris's twenty minutes felt exactly like RE5, but slightly faster. Switching weapons has the same intuitive directional pad controls as RE5. Healing was less intuitive until I realized herbs were picked up and compressed into Tic-Tac form. You have to go into your inventory to combine herbs and load them into your Tic-Tac container. The pop-a-health-Tic-Tac button is R2 and you can pig out like fat kid with Pez dispenser (as long as your container is loaded).

I used Chris's pistol more than his automatic weapon; the machine gun hopped around as you fired (I guess that's realism for you). Anyway, I was able to pick off a rocket launcher goon all the way across the map with the pistol as I was killing time while the BSA rookie was planting charges or something. Timed survival seemed to be a common theme. Twenty minutes of Chris's foray into the world of Call of Duty wasn't bad. But I don't know if I can survive the brotastic bullshit for an entire campaign; I played Chris's first because I knew it would be the hardest for me to stomach. And I was right.

Twenty Minutes of Jake

Zombie Tyranitars

Of the three characters, I am the most curious about Jake Muller, the supposed son of Albert Wesker. The demo didn't give away much of Jake's story; he is paired with Sherry Birkin and that can't be for no reason at all.

Jake's gameplay featured the most variety and the most surprising enemies. He comes fully loaded with a pistol, hand-cannon (think elephant gun, stranger), machine gun, sniper rifle, and hand-to-hand. Yes, you have to equip hand-to-hand. Jake's twenty minutes trained me in the ways of melee and close combat of RE6 and that's only because it was the best way to deal with the zombie lizards.

More like zombie tyranitars. Almost every infected enemy crusted over after you defeated them. Some of the crusties then broke apart revealing this new enemy. Sure, I could've wasted all my ammo on the zombie tyranitars, but it was most effective to engage the beasts in hand-to-hand and beat the brains out of them. More satisfying too.

Jake's run felt more familiar then Chris's; it actually felt the most like RE4 when you get onto the island. And I'm okay with that. I can only hope that Jake's story is well hashed out in the full game. After all, he has his father's shoes to fill.

Twenty Minutes of Leon

My Knife and the Ghostblade

I almost played as Leon S. Kennedy first, but I'm glad I didn't; I saved the best for last. Leon's twenty minutes felt like classic Resident Evil crossed with RE4.

I remember when books were used to hide things like keys, emblems, and clues.

The opening cut-scene drew from the first zombie encounter in the mansion back in 1997. Only I didn't actually get to shoot the zombie...cut-scene Leon shot the zombie and he looked cool doing it too. You then assume control of Leon on a college campus with a new flesh-bag partner (who isn't completely worthless) and joining the team again, codec-style is Hunnigan. Yesh!


Leon comes equipped with a pistol and his combat knife. I switched to the combat knife right away because the pistol only had forty bullets. Better conserve ammo, I thought. It was a good feeling, one I've not felt since Code Veronica. The zombies are zombies, occasionally they'll be carrying something that you can snatch away and use against them only once. I used the knife and the melee attacks for Leon's entire twenty minutes. Awesome. But I did notice the new stamina bar, which I drained quickly going all up-close-and-personal with the undead. My partner did help me get out of some tight spots and I had to use grapple quick-time events to get the touchy-feely zombies off me.

Resident Evil 6 now includes decorative urinal cakes.

The demo ended with an awkward quick-time event in a police car looking for the keys as zombies attacked and climbed all over the cruiser. Annoying, but it was tense. Leon's run was definitely my favorite; I might even play it again. I might even use his partner...I forget her name already and I don't feel like googling it.

Two Thirds Satisfied

One Third Worried

That seems to be a good summary of my experiences with the Resident Evil 6 demo. Overall, I was happy with it. Chris's campaign bothers me and it will probably still bother me when I play it in full. However, if I hadn't already pre-ordered Resident Evil 6, this demo would've sealed the deal. I am looking forward to playing the full game on October 2.

Tuesday, September 18, 2012

I Am Weak: Forgive My Flip-Flopping

It happens every fall; the do-nothing feeling sweeps over me and all I want to do is watch the gray sky rain and play video games.

My autumn line-up is pretty much in stone: Resident Evil 6, Doom 3 BFG Edition, and Halo 4.

Yes, I know I caved to Capcom on the whole RE6 thing, but I'm choosing to remain an annoyed yet optimistic fan of the series. With a replay of Resident Evil 4 nudging out Diablo 3 for my prime-time gaming slot, I'm reminded of how "fun" the over-the-shoulder-action-horror Resident Evil can be. Sure, I still miss the fixed camera and the atmosphere of the early games, but I am enjoying RE4. Again.

It also helps that one of my good friends is picking up RE6 and we're planning on co-opping through it. I know I'm definitely excited about playing RE6 with another long-time Resident Evil fan. This guy and I played through RE2, RE3, and Code Veronica together, passing the controller back and forth. That's how we had to co-op back in the '90s.
The Mercenaries Mode is another factor in RE6's favor. Ever since Resident Evil 3, I have enjoyed the Mercenaries minigame though it has changed considerably since then. I wish I could customize the load-out for each of the mercenaries, but that's never been an option, ever. So I'll just stay in my corner and whine about it.

Plus, the new RE6 demo actually drops today. Look at me, being all timely and current. If I'm not engrossed in RE4, I'll be downloading that tonight; might even write about it later.
Doom 3 and Halo 4 are going to be big-budget diversions; I've already played and beaten Doom 3 on the Xbox (it'll be fun to revisit in the dark and in HD) and Halo 4 is just for the online multiplayer (maybe I'll actually complete a Halo single player campaign, probably not).

Friday, August 17, 2012

A Summer Sans PS3

August always signals the end of summer for me. Yeah, schools don't start for a couple more days, but by the middle of August, summer is basically gone.

After flipping through a couple older posts and looking over my gaming notes (yes, I have gaming notes), I arrived at a shocking revelation. I have not played my PlayStation 3 at all this summer. My gaming time consisted of the following:

Diablo 3 (PC)
Tribes: Ascend (PC)
League of Legends (PC)
Saint's Row 3 (Xbox 360)
Just Cause 2 (Xbox 360)
Pokémon Emerald (GBA/DS Lite)

Yep, that looks about right. I'm almost finished with Emerald and I'm a complete noob on League of Legends, but Diablo 3 and the sandbox games have kept me pretty occupied. Receiving the most ink, though, are Diablo 3 and Pokémon because I just enjoy writing about demons and pocket monsters.

As an avid PlayStation fan, I feel I must explain my summer of transgression. Excuse number one is that I moved and it's taken time to get things set back up. Lame reason. Excuse number two is that my PS3 currently has no sound. During the move, I decided to commit my surround sound speakers to my gaming PC for demon slaughtering eargasms. This left the PS3 with no audio device and me with an excuse to explore the world of surround sound headsets. And I haven't found a pair that I like.

I've never been an audiophiliac, but recently, I've had an unusual appetite for video game audio and becoming totally present in a gaming reality. That means tuning out the real world and tuning into the game world; the complete immersion of self. And listening to a game through sound cancelling headphones seemed like the best way to accomplish such immersion.

The plan was to pick up a pair of headphones for my PS3. The problem is that one does not simply "pick up" a pair of gaming headphones. Maybe I just don't know enough about quality audio, but between Turtle Beach nonsense and Logitech fluff, I'm not really sure what I'm doing.

The minute I decided on a pair, the Tritton Ax Pro, I read about a new pair coming out this fall; an updated or upgraded version of the Tritton Ax Pro. I really wish the name was Tritton Axe Pro, which sounds like a wicked combination of two-handed melee weapons.

Monday, August 13, 2012

The Nostalgia Sell: Resident Evil 6

It's time for more of this Resident Evil crapfest. Is crapfest a word? It should be, because it paints a perfect picture of how Capcom has transformed Resident Evil. Quite a feat, if you ask me; if Capcom set out to maim the Resident Evil franchise, then they deserve to celebrate, because they have ruined a magnificent series of games.

The truly sad part of all this: I still like Resident Evil games. I can't say love. I used to love Resident Evil back in the PlayStation days. So when I saw this on Amazon, I was excited. Harkening back to my craving for sweet pre-order bonuses, when I saw the Resident Evil Anthology pack, I thought: that's a super-awesome deal. Forget Leon's jacket, an Africa necklace, or a mini Chris Redfield (and think other shiny pre-order goodies), let's give out the other RE games.

The Resident Evil Anthology: at first glance, this looked like an amazing deal. Then my common sense started tingling.

Wait a minute...
This contains six Resident Evil games. Three of my favorite games (the first three) and three that I'm not all that crazy about.

Wait a minute...
I already own all of these games (in disk form) except the 6th one.

Wait a minute...
Resident Evil 6 costs $59.99 alone, which means they're charging thirty bucks for the five other games.

Wait a minute...
That means Resident Evil 6 is insanely over-priced.

Nostalgia clouded my judgment, nearly causing me to make a bad decision. Touché, Capcom. You almost had me there. Marketing strategy suggests that when we look at this bundle, we think we're getting all this awesome stuff with the new game. The reversal (and maybe closer to the truth, I fear) is that Capcom is re-selling what made Resident Evil so great and tacking on RE5 and RE6 like the backwards little runts that they are.

Kind of like the Indiana Jones 4 Pack. Nobody's going to buy Kingdom of the Crystal Skull by itself. So they have to bundle it with the other three good movies.

I'm being pretty harsh here. I haven't played Resident Evil 6 nor have I played its demo. I've seen some cool gameplay footage over at Kotaku and that's about it. The bottom line is that I'm not fond of the Resident Evil action game. And I hope Capcom doesn't turn Resident Evil 6 into a knock off of Call of Duty Zombies.

Tuesday, July 31, 2012

Dead Again, Are We Mr. Pool?

Holy Crap!

Given that July is my birth month, I was contemplating a break from the blog; however, I stumbled upon this lovely treasure while surfing over at gamesradar (my new favorite place to read about funny video game news):

A DEADPOOL VIDEO GAME


With the exception of Batman's Arkham series and Spider-Man: Web of Shadows, I usually keep my distance from super hero games. So when I read about Deadpool's own game, I was slightly worried. Now Deadpool has made some great appearances in super hero games that I like (X-Men Legends 2 and Marvel Ultimate Alliance) and others that I've never played. My only hope is that Deadpool retains his signature style and ridiculousness. If the website and trailer are any indication of what is to come, then this is indeed happening...a very good sign. Check out the site and its social media connections. I just started following Wade Wilson on twitter; this probably should have happened a long time ago.

What I'm most excited about Deadpool's foray into the world of video games is his ability (similar to Spider-Man's) to pull a character roster from all across the Marvel universe. He could get all the weird fringe characters and I'd still be happy. Even a little, mini Lego Deadpool level would be sweet. I have a Lego Deadpool minifig. I'm just saying.

With his trusty pistol in one hand and a vial of horse tranquilizer in the other, Lego Deadpool rides a pterodactyl soaring towards adventure and mayhem.

Unfortunately Lego Deadpool is not featured with a Lego pterodactyl. Someday. But the opportunity for more craziness like this is always present whenever Deadpool is around. Such craziness is what I am most anticipating in the Deadpool video game.

Thursday, June 7, 2012

That's What I Need: More Doom

Some pretty crazy news has surfaced about a Doom 3 re-release. Openly, I'll admit to being a rabid Disgaea, Fallout, and Resident Evil fan; I'll even quietly admit to playing the Pokémon games and older Final Fantasy games. But the fandom started with a little 3.5 in floppy disk containing the shareware version of Doom.

If I still had that floppy, I would snap a picture for this post, but I don't. I did what we all did back in 3rd grade with that disk. Someone gave it to me. I took it home and installed it. I brought the disk back to school and passed it on to the next kid. That was how sharing software worked back then. To this day, Doom is still one of my favorite games. It still ends up on all of my windows machines. When most people get bored at their computer, they open up solitaire or click through minesweeper. Not me. I open up Doom.

This is not what Doom looks like, but this is my screen capture output. I thought it looked cool anyway; fits the blog color scheme and I'm too lazy to try and fix it.

The original Xbox was a dorm room stable during my college years; we all played Halo and Halo 2, of course. But when Doom 3 made its Xbox debut, I went out and bought my own Xbox console. So I could play Doom 3 and not have to share with all the crazy Halo nuts. The Doom 3 experience was solely single-player for me; I blasted my way through the Mars UAC research facility, going late into cool spring nights with my own Xbox and 19 inch television stashed in my dark bedroom. While playing the game, I wanted to be scared. And, for the most part, I was.

Doom 3 was an excellent experience, but when I want to play Doom, I still turn to the Doom installed on my little netbook. If I'm sitting at my Xbox 360 and I get the Doom itch, I can play the XBLA version of Doom, which I downloaded on a whim when first appeared. I didn't even know it was taken down and put back up until recently. I do prefer the keyboard instead of a game controller when it comes to the original Doom games though.


Like I need excuses to play more Doom, but a graphically enhanced PS3 version with the Resurrection of Evil expansion and new levels. That's more than a good excuse to play more Doom; that's a damn good reason to play more Doom.

Thursday, May 31, 2012

Getting Lucky: Hot Dogs and Pokémon

Just because hot dogs only cost ten cents at the ball park doesn't mean you should eat as much as possible. Had the lines not been insane, I probably could have killed myself. Death by hot dog overdose.

Dime-a-dog night is how you get me to go to baseball games. Especially if the tickets are free. Baseball has never interested me. I like throwing a ball around in the back yard; that's fun. But playing the sport. Nope. Actually watching the sport. Hell nope.


I'd take Blernsball over baseball all the time.

Per usual, my mind is wandering and I've completely let go of the leash. This is turning into one of those bad, unfocused posts that goes nowhere and accomplishes nothing. Well, I guess it accomplishes something: I'm having fun writing it. There.

A recent quest is nearing completion (I just got the phone call last night); I have the Gameboy Advance Pokémon Sapphire game waiting for pick-up at a local used game store. When I purchase it, I'll have all five generation three games: Ruby, Sapphire, Emerald, FireRed, and LeafGreen. I've spent about eighty bucks bringing the bunch together. The plan is to play through them all (of course) and sell them as a set later on. I'll post those details when I get there. I haven't had much luck selling things lately; maybe I'll get lucky with Pokémon.


Have I mentioned I can't play Diablo III? I can't play Diablo III.

New computer components are still in the mail.

Thursday, May 10, 2012

Just Sippin' Blue Mana Margaritas

There was a time in the not-to-distant past that I hacked and slashed my way through the realms of the sanctuary. I'm not sure if I should capitalize that or not; I'm not up on the lore. Perhaps, "I've been clicking monsters to death since 1998," is a better way to describe my endearment to the world of Diablo. At the time, I was amazed I could play both Diablo and eventually its sequel on my old desktop machine. But I am bummed that I've never had the chance to play Diablo on the PlayStation. Someday.
Nothing is better than swinging a sword or an axe into an army of skeletons, so I always played a warrior in Diablo. I tried the rogue once and hated her guts; I completely ignored the sorcerer. I'm an in-your-face demon slayer; if I'm not feeling the spray of blood then what's the point right? This trend continued in Diablo 2 with the barbarian. In fact, my first play-though was all barbarian, all duel-axes, and all whirlwind. The image of this armored giant with a battle axe in each hand spinning and flailing around in the middle of enemy hordes just made me laugh.

After my barbarian urges were satisfied, I explored the other classes and fell for the necromancer. It was love at first summon.







"You mean I can summon an army of skeletons to do my bidding?! I'll just sit over here and let Mr. Bones and his badass buddies do all my dirty work while I sip mana potion margaritas."





Again, a necromancer with a yew wand in one hand and a blue margarita in the other just makes me all happy and tingly inside. Then I discovered my true beverage of choice: poison.

Ever since the Lord of Destruction expansion, I've been running poison necromancers. Letting the monsters swarm around me then casting poison nova is one of the best feelings I've ever had in all my years of playing video games. Still so much fun.

With Diablo 3 landing next week, I am looking forward to the long-awaited sequel; however, I don't think I'll get the same gush of excitement that Diablo 2 supplied me since the turn of the millennium. With the little research that I've done, I know I'll play my first run as a witch doctor and I don't think that Plague of Toads or Acid Cloud will be as awesome as Poison Nova. Some of the doc's passive abilities look very compelling; for instance: Fetish Sycophants grants the chance to summon those jibber-jabbering little midgets from the jungle levels of Diablo 2, Act 3. I love those little dudes.
Then there's also the Firebats ability which summons a flock of flaming bats; I would rather chuck flaming cats at my enemies' faces. But whatever. That seems like something a crazy witch doctor would do, right?

Besides reading about the witch doctor and watching a sweet Diablo vs. Angels cartoon, I haven't looked into Diablo 3 that much. Maybe because I want to be surprised. This Diablo fan is hopeful.

Monday, April 2, 2012

The Future of Video Games?

I guess I understand the precautions and the security that are seemingly imminent in the next generation of video game consoles.
I don't like it.

Consider the PSP. I believe that there were two types of people excited to hold the portable powerhouse of 2004/2005. The first type (this was me back then) plucked the PSP from its packaging and said: This amazing little machine can do so much!

The second type saw the potential of the PSP and said:
This amazing little machine can do so much more!

Sony already knew this (or realized it shortly after) because newer iterations of the PSP unloaded features and updates left and right. Still, we wanted more out of the PSP and people hacked it up, adding even more features to the amazing machine. Of course, hacking led to stolen games, which Sony claims is the reason for locking the PS Vita down.

I slowly grew into the second type of PSP owner. Unfortunately, Sony won't acknowledge the hacker ingenuity and creativity that grew out of the PSP. For example, you can use a hacked PSP for a USB monitor now. That's crazy. And amazing. And awesome.


My point here, when it comes to video games, give us Isla Sorna instead of Isla Nublar. Set the limits: it's an island. If you want to play with this video game console, you're going to have to stay within these boundaries or you'll drown. However, imposing too many limitations and needless security is going to cause problems, just like it did on Isla Nublar. With Samuel L. Jackson dying.

Sony needs to make something awesome, then sell that awesome thing and its island to the consumers, saying: here's the PS4 and here's the PS4's island, now make this awesome thing better.

Thursday, March 22, 2012

Destroy the Secret Raccoon Civilization! Oh wait..

On Tuesday, during my lunch break I jetted over to Best Buy to pick up my reserved copy of Resident Evil: Operation Raccoon City (the special edition) which I will, from here on, refer to as RE:ORC because its short and orcs are awesome. Anyway, I did my best not to check out any reviews of the game, but I did inadvertently skim the beginning of the joystiq review while scrolling down their post line up. Sorry. That was my bad. I've quarantined myself from the Internet so I can play the game and give my unadulterated opinion on the long-awaited return to Raccoon City.

Clearly, every Resident Evil game should include hidden taxidermied raccoons from here on out.

After three days of killing and being killed in RE:ORC, I can say that I'm enjoying the game. This game won't pull the foul-mouthed children from their Halos or CoDs (which is a good thing in my opinion) and therefore RE:ORC won't explode in the world of online multiplayer. The problem though, is that there's not enough campaign meat to justify the weak multiplayer effort.

The campaign is lackluster fan service to say the least. I've only played up until the beginning of the 5th mission, which is where you watch Leon and Claire crash their police car into a wall. Then you watch the trucker zombie run over their crash with his semi. "Command" immediately says to kill that cop. And now I'm chasing Leon through a series of parking garages. But the journey to this point was good; it wasn't bad. As far as shooters go, the missions are straight forward with plenty of flesh bags (infected and regular) to kill. The humans that get in U.S.S.'s way won't be getting awards for their smarts, but they make up for this lack of intelligence with hit points. They are stupidly hard, like three-shotgun-blasts-to-the-face-and-still-kicking hard. The zombies and monsters, on the other hand, scale in difficulty: zombies are the easiest and hunters are the hardest, which holds true to the classic Resident Evil style. Plus, it feels good shotgun zombies, lickers, and hunters all in one game. RE:ORC feels like a Resident Evil game, in that respect.

Who leaves incendiary grenades on a fire truck? That's just wrong.

Unfortunately though, most of the game doesn't feel like a Resident Evil game. There's ammo and health sprays everywhere. It's like the currency of Raccoon City was ammunition and you get to take every zombie's wallet after you kill it. Random attache cases and ammo boxes also pop up, so every U.S.S. team member has infinite ammo. The amount of health, sprays and herbs, is significantly less than the amount ammo, but to a Resident Evil veteran, RE:ORC has a veritable forest of green herbs. The game never frightens, let alone horrifies, (although there are parasites that look speciously like face-huggers and face-huggers are effing terrifying) and survival doesn't seem difficult. So, I can't in good judgement, call this game a survival-horror game.

I also have some reservations calling this game a squad-based shooter. Yes, there are three computer-controlled teammates, but there is very little squad control. If you've unlocked all the different abilities and weapons, you can equip your squad with goodies, but that's it. The good news is that your three squad mates are significantly less stupid than the gun-toting humans who get in your way. Imagine a competent Sheva divided equally into three people, well that's your squad. They're dumb, but not completely useless. You can sit back and let your squad do everything, but it's more fun to kill stuff yourself and it's much faster (besides you get more xp, yay). The U.S.S. squad will deal damage, but they can't clear an entire room. And they die, either by a tyrant playing patty-cake their skulls or by turning into a zombie themselves (then you get to kill them). As soon as they're dead, you can run up, hold a button, and BAMF! They're back.

So, infinite ammo, near infinite health, and infinite lives for your party. This doesn't sound like Resident Evil at all. And it's not. But for that brief moment, when I'm unloading shotgun rounds into an un-phased tyrant while he lifts his fists to smash me into the floor, I hold the controller just a little tighter, and remember the good times.