Showing posts with label comics. Show all posts
Showing posts with label comics. Show all posts
Friday, June 28, 2013
Deadpool: Mouthing Off 2
Labels:
apartment,
comics,
deadpool,
gamestop,
gaming,
players,
playstation,
pre-orders,
ps3,
review,
scatterbrain,
shotgun
Deadpool: Mouthing Off 1
Part 1 of 2
After sinking 3 to 4 hours in it, I think I'm qualified (by Internet standards) to talk about the new Deadpool game that dropped this Tuesday. I walked out of GameStop with a copy of the PS3 version, stopped at Chick-fil-A (sorry, no chimichangas), and plopped down on my couch to get reacquainted with the Merc with a Mouth. The first little section of the game serves to do just that, teach the player about this masked madman by exploring his apartment. I was laughing the whole time, especially while Deadpool made fun of achievements by giving me the first and second ones for "free," I'm glad Deadpool shares my opinion on trophies and achievements. Once out of the crazy-filthy apartment, it was sword-swinging, gun-toting, tutorial time. At first thought, I'd call Deadpool a hack n' slash game with a bit of platforming, but that's because I didn't want to use my guns, like ever. I guess I have more fun slicing and dicing enemies; even when the enemies were poised for a duck-and-cover shoot-out, I would run head-first into enemy fire (what's the point of a healing factor if you're not going to use it) and stab, stab, stab. The non-shooting combat is easy to learn and the enemy AI is pretty dumb. And, oh I forgot about the teleport dodge: it makes the sword combat and countering very over-powered. I had honestly forgotten that Deadpool had that teleport technology. Where's Weasel when I want to thank him? Anyway, it was later into the game when I realized I was in trouble for not using/upgrading my gun arsenal. The "heavy" baddies are much easier when Deadpool is dual-wielding shotguns. Maybe that's the case for all the baddies. Still, I get bored with third-person shooting faster than I do stringing together bloody-bladed melee combos. The melee gameplay is no Arkham Asylum, but I still enjoyed it. I like my Deadpool with his blades; I also like the sai, but I haven't used them much. The swords are fully upgraded, the sai are newly unlocked, and the hammers, well, I haven't purchased them yet. Most of the glitches that I've seen have occurred during combat, but nothing has made me want to eat my controller. Occasionally an enemy will end up on top of Deadpool; sometimes my hits connect with the displaced enemy and sometimes they don't. Meh. Deadpool points (DP) don't always revert to the previous amount if you die and then continue from the nearest checkpoint. Last, but not least, enemies can deal lots of damage to each other; I've always thought friendly fire is a stupid concept, so when a "heavy" baddie clears all the normal enemies for me, I wonder if that was intentional. Even though the game is linear, I'll praise the level design and variety. From Deadpool's apartment to the mucky sewers to the catacombs of Genosha, the scenery is a sight to behold. I'd also like to get my hands on some concept art, especially the final level in Genosha. Floating platforms as far as the eye can see. Again, thank you Weasel for the teleportation. Speaking of teleportation, BAMF over to Part 2Tuesday, May 7, 2013
Iron Man 3: Good But Not Great
I went to see Iron Man 3 over the weekend. Twice. With Iron Man 3 opening on May 3rd, Star Wars day on May 4th, and Cinco de Mayo on, well, May 5th, I decided to make a four-day weekend out of it and took vacation days on May 3rd and May 6th. Monday was for, you know, recovering. And who likes Mondays anyway.
My old comic book movie posse reunited for a Friday evening showing of Iron Man 3 and we were not disappointed. Well, I was initially bummed about Ben Kingsley's Mandarin, but then I remembered my previous rant and decided that the twist was worth it. Hell, I was about as surprised as Rhodey was in the movie.
It's pretty rare that movies surprise me anymore. So the surprise sort of endeared me to the movie and the character. Of course, I'm tip-toeing around a spoiler here. And I had no idea it was coming; which is also a rarity given that what I read on the Internet has the potential to spoil just about any surprise. So I have to hand it to the Iron Man 3 secret service, because they kept this twist well under wraps.
So Iron Man 3 was good. I'm not sure how many thumbs or stars or tomatoes I would give it. But it's good. It's not as good as the first Iron Man movie, but it's better than the second one. It won't break into the ranks of my top three Marvel movies. The Avengers, Iron Man, and X2: X-Men United (although, I still hate that title) are all safe in their respective spots.
I also took my nephew to go see it (after I saw it with my friends) and he enjoyed it. With a PG-13 rating, it's probably not a great movie to show a seven-year-old. I'm the crazy uncle. I can get away with stuff like that.
The cause and effect or choice and consequence story-line was brilliant. Tony Stark was/is a little prick and he did things to make many enemies. The things we do can come back to bite us in the ass. Tony is stuck dealing with these things from his past as well as the revelation that occurred to him in The Avengers: he's just a guy in a suit.
The Marvel Cinematic Universe continues to delight: I'm looking forward to what's coming next. Especially the Guardians of the Galaxy.
Friday, March 22, 2013
Heart Attack Dad Is Dead
In the refrigerator room with the salt lick. I always called them salt "blocks" when I was a kid, but whatever. It was a brief, gleeful moment in what I thought was an all-too-familiar outing in Telltale's The Walking Dead Episode 2, subtitled, we're hungry, but not that hungry.
The button-time or quick-time events weren't as annoying as they seemed in the first episode, maybe because I knew when to expect them; I still died a couple times, mostly because I don't have the A, B, X, and Y buttons memorized on the Xbox. And if they were to mix up the colors and the letters, holy cow, I would be screwed.
I really didn't want the dairy "farmers" to be cannibals, so much in fact that I engaged in all the dialog trees multiple times to see if I could get a different answer. And once I knew, beyond a shadow of a doubt, that we would be eating Mark (the convenient new addition at the beginning of the episode), I did everything in my power to make it happen. I even tried not to find him in the secret, hidden room on the second floor of the farm house.
Yes, even the little fruit girl, Cantaloupe, no wait Clementine, ate some of Mark.
After that, I went on a killing spree. And I chose to kill heart attack Dad while his daughter Lilly was trying to (incorrectly) resuscitate, him. Well, technically, Kenny did it, but I helped by saying it was a good idea.
Unfortunately, I couldn't kill Lilly during this episode, even though she just stood there as the last "farmer" was kicking the crap out of me. Eventually I got away from him and the farm's electric fence. At that point, I wanted to make him take a bite out of the electric fence for feeding all of us (except me) roast human. But I settled with a headshot.
Episode 2: "Starved for Help" was definitely predictable and a little bland. I don't think the story was as well-crafted as the first episode, but the second episode was not bad, by any means. It's like a good B movie; glad I watched it, but happy I didn't pay for it.
Getting through the last three episodes before April may be a challenge, but I think I'll go for that goal. Happy zombie hunting!
Labels:
comics,
dead,
farm,
horror,
review,
The Walking Dead,
TWD,
video games,
xbox,
zombies
Monday, March 18, 2013
Walk The Dead
So I took a break from Diablo 3 and Disgaea: Afternoon of Darkness (the two games that I've been consistently playing as of late) to finally sit down and play Telltale's The Walking Dead. A friend let me borrow his copy of all five episodes on disc for the Xbox. I played the first episode from beginning to end when I should've been watching the newest episode of The Walking Dead on AMC.
The game has received pretty positive reviews, and after playing the first episode, I understand why. But I still didn't really like the first episode of this game series. The story-telling was good, but I didn't like that it relied on "celebrities" from the comic. When I ended up on Hershel's farm in the very beginning, I was confused. It didn't look anything like it did in the comics or on the TV show. As soon as I realized where I was, I wanted to leave and meet new characters in this world.
Luckily, my wish was granted with Kenny and his family. I have a clear allegiance to Kenny and keeping that allegiance will guide most of my decisions throughout the game. I'm going to skip around here, to keep from spoiling the game.
Once I was inside the pharmacy, my problems with the game reared their ugly heads. I was charged with breaking into the pharmacy to get pills for heart-attack Dad and that became my ultimate goal. Frustration set in as the keys were nowhere to be found in the office. What I did find was a family picture of Lee with his parents and brother. He immediately ripped himself out of the photo and stashed it in the edge-of-the-screen inventory. For me, that was a very meaningful moment in how I understood Lee's story.
It was a weird thing to do, rip oneself out of a family photo but still keep the family photo. I was perplexed, in awe, and hooked. I left the office and the little girl's radio went off with Glenn, who went to fetch gasoline, calling for help. I brought the gun-girl with me to save Glenn and we saved his Korean ass. Upon returning with my axe, I tried to chop my way into the pharmacy and Lee, in so many words, basically said, "No dip-shit, you need the key."
So I was back where I left off and I talked to everyone again. Last being Doug, the guy guarding the door to the outside. And that's when I noticed the trapped zombie. The action button instructed me to show Doug my family photo, which convinced him that the trapped zombie had the pharmacy key. What just happened? Then it clicked: I had done things out of order. When I first talked to door-guard Doug, I was to see the trapped zombie (which I didn't) and try to convince Doug that the zombie worked at the pharmacy. He would have said something like, no it's too risky, I need proof. Then I would have gone back to the pharmacy office, picked up the photo, ripped myself out to hide my identity, and then showed the photo to Doug.
The moment I had with Lee, removing himself from the family photo, was ripped away. I had done things out of order. And from that moment on, I was pissed. So pissed, that I let Doug die in one of my decision button-time events.
As a general rule, I hate button-time events. They suck. I hated them in Resident Evil 4, especially after that knife fight, and I've hated them ever since.
The Walking Dead can basically be construed as an awesome story with a long string of button-time events. Awesome story-telling = good. Long string of button-time events = bad.
The episode ended with heart-attack Dad telling me to stay away from his daughter. My only thoughts were: I must have missed something because I think you're an asshole and I think your daughter is a bitch. As soon as I get the chance to let either or both of you die, I will do just that.
In some ways, I guess the first episode of The Walking Dead game succeeded because I am invested in these characters, whether its helping keep them safe, or having a hand in their gruesome deaths, I am invested.
As the episode ended, I was satisfied to see Glenn off in his pizza-delivery car. Get outta here kid; get yourself to the Georgia big time and be awesome (yeah, I like Glenn).
Tuesday, October 30, 2012
Marvel Movies: No Angry Comic Nerd Here
Recently, a friend asked me this amazing question: "When it comes to Marvel comics converted to movies, are you usually satisfied with it, unhappy with it, or both?"
Sit back and let me show you a whole new world (and why I'm totally fine with Marvel movies not being true to their comic book counter parts).
The Short version: Marvel's characters are always being re-created and re-imagined; their stories are constantly being retold.
The Long version:
Every single character and story created within Marvel Comics exists in the Marvel Universe (think Multiverse). The Marvel Universe consists of parallel dimensions (I'm using 'dimensions' in place of universes because it makes more sense to me). In each dimension there is a Spider-Man, an Ironman, a Deadpool, and a DoNothingMan. Each dimension has it's own little twists. This allows for the Marvel writers and artists to infinitely create (or kill) and re-imagine characters. You want a black Spider-Man? Then you want Miles Morales of Earth-1610 (Ultimate Marvel) a dimension where Peter Parker was killed. But don't worry, Peter Parker is still alive and well in Earth-616 (and many others). A beautiful example of these dimensions is Deadpool Corps. The Earth-616 Deadpool travels across the parallel dimensions to recruit a team of alternate versions of himself. He selects Lady Deadpool (Earth-3010), Kidpool (Earth-10330), Dogpool (Earth-103173), and Headpool (Earth-2149). After the team is put together, hilarity ensues. At the bottom of the list are the movies. Earth-199999 appears to contain Iron Man, Iron Man 2, The Incredible Hulk, Thor, Captain America: The First Avenger, and The Avengers. Notice that The Hulk (movie) is not listed. That movie was so bad that Marvel kicked it out of the entire Marvel Universe. LOLz. Also notice the Guardians of the Galaxy in the announced section. This is the craziest team of super heroes ever. Even crazier than the Deadpool Corps. So basically, Marvel created a storytelling ecosystem with infinite possibilities. It's how writers/directors/artists twist the characters and place them in new and different situations that makes the changes so interesting.
Labels:
avengers,
comics,
corps,
deadpool,
marvel,
movie,
movies,
multiverse,
spider-man
Thursday, September 27, 2012
Nothing Is Sacred
Let's just say, I wouldn't be surprised if Capcom decided to remake Resident Evil 2.
After running into this post on Destructoid, I decided that it makes financial sense. After the rage subsided, I came to that conclusion. RE2 is my favorite Resident Evil game; it's quite possibly my favorite video game ever. I don't venture over to Gamespot very often, but the article about Capcom appealing for fan support is pretty lacking. The comments, however, are awesome. It's a healthy mix of action-RE enthusiasts and the classic-RE lovers (that's me). I don't have much to say about this; I could go into another Resident Evil rant, but I think I've said all there is to say. When I find something else to add, you can bet that I'll post it here.
In other news, the Columbus Comic Con is this weekend in the gloomy autumn buckeye state. For right now, I'm planning on attending and taking some sweet pictures.
I've never actually been to a comic convention before. The experience is the big draw for me; I'm not going to see a particular artist or celebrity. However, I would wait in line to see a couple guests. The Boondock Saints will be there, which is cool. If I could get all three of those guys to sign my Saints DVD that would be awesome. But honestly, I'd be happy just shaking their hands and telling them that I'm a fan.
The other person I'm semi-interested in meeting is Arthur Suydam; he's a cover artist. I know of him from Marvel Zombies and Deadpool: Merc with a Mouth. His Deadpool movie parody covers are my favorite.
Unfortunately, Ohio doesn’t get the big spectacle that the San Diego Comic Con gets. Ohio disappoints me. But it is Ohio. My expectations are not lofty.
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