Tuesday, April 9, 2013

Wrong Way On A Dead-Way Track

Last night I received my first legitimate shock while playing Telltale's The Walking Dead adventure game. I finished Episode 3: Long Road Ahead, with many of the original party dead or left behind.

The most shocking was the reporter girl's death. Heh, I've already forgotten her name. Lilly, heart attack dad's bitch daughter, blew her freakin' head off. So I left Lilly in the ditch and drove away. That will probably come back to bite me in the ass.

If they don't die on-screen, they don't die.

Anyway, I'm happy to be rid of heart attack dad and his bitch daughter; I have been wanting to get rid of them since episode one.

Also, we met a wise, old homeless man named Chuck. He kind of reminds me of Gandalf because he was wise enough to tell me that I should have a plan and that I should teach Clem how to shoot a gun.

This seems like very wise council, except I'm not sure I even know how to shoot a gun. In fact, I hate guns in this game. Two times in episode three I had difficulty with, you know, dying. And both involved guns. I'd prefer a blunt melee weapon over a firearm any day in the world of The Walking Dead. But, for some reason, the game insists on making me use guns.

I also encountered my first serious glitch in the game: the action options and target reticle didn't load in one area. When I entered the area, I could walk around, but I couldn't interact with anything. I couldn't talk to the people there and I couldn't open the door at the other end of the area. Luckily, I could go back the way I came and re-enter. After a couple minutes trying other options, I had power down and restart the game. Luckily, this didn't happen during an action sequence; it was one of those, you-need-to-talk-to-everyone-to-progress sequences.

Shocking, but boring and glitchy...not a good outing for The Walking Dead Episode 3. In my honest opinion, I think the series has gone downhill since episode one. We'll see how four and five work out.

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