Friday, June 28, 2013

Deadpool: Mouthing Off 2

Part 2 of 2


I've done my best to stay away from the review sites across the Internets, but I'm assuming this game is going to be well received by Deadpool fans and lumped into an average rating by most gamers. The Deadpool game fits the summer-popcorn-movie stereotype. It's good but not great; kind of short for the $49.99 release price. I'm also guessing that people who are unfamiliar with Deadpool will be put-off by his antics and confused by his humor. Or just irritated. Probably irritated

Now that I've finished the story campaign, I wish there was more to the story campaign. I feel like I got enough; I played the game for three hours a night, starting on the Tuesday night that it released. I finished the story campaign on Thursday night. Normally, I hop around from game to game while playing. Deadpool had me hooked and satisfied from the minute I started playing. That doesn't happen very often. Now that I know the story and how it ends, I just wish it could continue...or have a new arc start in the same universe.

To wrap this up, in the best way that I can, I have to label the Deadpool game as scatterbrained. If this were a normal game, that label wouldn't be compliment. I think the game would be accused doing or including too many things. For example: most of the Deadpool game is a hack n' slash, beat 'em up....but it's also a third-person shooter/platformer/adventure/stealth game. It contains a side-scrolling level (I would take more of this), a couple shooter-on-rails sections (think turrets), and a retro-style Atari level in the sewers (only for a couple minutes). The point being: it is all over the place.

And that's Deadpool. He's all over the place.

Speaking of all over the place, go to Part 1

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