Showing posts with label pre-orders. Show all posts
Showing posts with label pre-orders. Show all posts
Friday, June 28, 2013
Deadpool: Mouthing Off 2
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Deadpool: Mouthing Off 1
Part 1 of 2
After sinking 3 to 4 hours in it, I think I'm qualified (by Internet standards) to talk about the new Deadpool game that dropped this Tuesday. I walked out of GameStop with a copy of the PS3 version, stopped at Chick-fil-A (sorry, no chimichangas), and plopped down on my couch to get reacquainted with the Merc with a Mouth. The first little section of the game serves to do just that, teach the player about this masked madman by exploring his apartment. I was laughing the whole time, especially while Deadpool made fun of achievements by giving me the first and second ones for "free," I'm glad Deadpool shares my opinion on trophies and achievements. Once out of the crazy-filthy apartment, it was sword-swinging, gun-toting, tutorial time. At first thought, I'd call Deadpool a hack n' slash game with a bit of platforming, but that's because I didn't want to use my guns, like ever. I guess I have more fun slicing and dicing enemies; even when the enemies were poised for a duck-and-cover shoot-out, I would run head-first into enemy fire (what's the point of a healing factor if you're not going to use it) and stab, stab, stab. The non-shooting combat is easy to learn and the enemy AI is pretty dumb. And, oh I forgot about the teleport dodge: it makes the sword combat and countering very over-powered. I had honestly forgotten that Deadpool had that teleport technology. Where's Weasel when I want to thank him? Anyway, it was later into the game when I realized I was in trouble for not using/upgrading my gun arsenal. The "heavy" baddies are much easier when Deadpool is dual-wielding shotguns. Maybe that's the case for all the baddies. Still, I get bored with third-person shooting faster than I do stringing together bloody-bladed melee combos. The melee gameplay is no Arkham Asylum, but I still enjoyed it. I like my Deadpool with his blades; I also like the sai, but I haven't used them much. The swords are fully upgraded, the sai are newly unlocked, and the hammers, well, I haven't purchased them yet. Most of the glitches that I've seen have occurred during combat, but nothing has made me want to eat my controller. Occasionally an enemy will end up on top of Deadpool; sometimes my hits connect with the displaced enemy and sometimes they don't. Meh. Deadpool points (DP) don't always revert to the previous amount if you die and then continue from the nearest checkpoint. Last, but not least, enemies can deal lots of damage to each other; I've always thought friendly fire is a stupid concept, so when a "heavy" baddie clears all the normal enemies for me, I wonder if that was intentional. Even though the game is linear, I'll praise the level design and variety. From Deadpool's apartment to the mucky sewers to the catacombs of Genosha, the scenery is a sight to behold. I'd also like to get my hands on some concept art, especially the final level in Genosha. Floating platforms as far as the eye can see. Again, thank you Weasel for the teleportation. Speaking of teleportation, BAMF over to Part 2Monday, June 24, 2013
What About The Rest Of The Year?
Blogging? Am I still doing that? By missing E3 this year, I shot my blogging-self in the foot. Last year and the year before, E3 was a prime time to chime in on the world of gaming. Starting right now, there are only 4 games that I'm really looking forward to for the remainder of 2013. They are, in order of suspected release:
6/25/2013 - Deadpool
9/3/2013 - Diablo III (Console)
9/17/2013 - Grand Theft Auto V
Q4 2013 - South Park: The Stick of Truth
I'll definitely be talking about the Deadpool game, because it looks awesome and hilarious.
The other two games, Diablo and GTA, look to be early fall releases but I'm not really sure about South Park. Who knows? Anybody. I can wait for that one, because I want the South Park game to be done right or not done at all.
Good news though, I'll have plenty of time to play Deadpool before I get bogged down with the other new games. Deadpool is my favorite Marvel Comics character and I've been anticipating this game since I first heard about it. And it's about damn time that it was released. I'll try and get a huge chunk of it played shortly after release so that I can post my thoughts on the game.
There were some tempting pre-order bonuses, but nothing too blingy. So I put my pre-order in at GameStop and got two more challenge maps, two extra costumes, and a wallpaper. Let me see if I can dig that sucker up.
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Tuesday, February 26, 2013
Colonial Marines: It's An Aliens Thing
To my surprise, Amazon delivered my copy of the Aliens: Colonial Marines on Saturday. Only four days behind the February 12th release. The collector's edition looked good. Damn good. The game? Well, that's another story.
After playing the game for just one hour, I had seen and killed more xenomorphs than were featured in the entire Aliens movie. That's a lot of dead aliens in just one hour. Too many, in my opinion. Then I had to start killing Weyland-Yutani goons and that just pissed me off. I really don't like the FPS that features completely incompetent human enemies and allies. To just shine the spotlight on my first two computer-controlled squad members: Shaquille O'Neal and Bella were idiotic, invincible, and made of ammunition. At first I thought it was funny to watch them shoot the walls and boxes that enemy soldiers were using as cover. It was hilarious, and then it just became sad. They were just tracking enemies and firing blindly (and they hardly ever killed anything).
I just want to put Shaq and Bella in an empty hallway with two enemy goons, weld the doors shut at both ends of the hallway, and watch all four of them pretend to be stormtroopers. Again, at first it would be hilarious, and then it would be embarrassing. But the really sad part would unfold when I dropped two aliens in the hallway from ceiling vents. Deadly xenomorphs my ass. There were points when Shaq, Bella, and I were waiting behind a closed door listening to the mad-scientist mercenaries fighting with the aliens. And I was thinking: alright, we'll just let them duke it out and we'll clean up whatever's left. That's a terrible strategy because apparently computer-controlled mercenaries and computer-controlled aliens just play patty-cake with claws and bullets.
Just kill them all yourself. It's the only way to be sure.
A couple things did impress me. I was worried when I used all of my pulse rifle's secondary fire grenades. A sliver of survival-horror right there. I did find Hudson's chestbuster-ruined body and his special pulse rifle; however, the legendary weapon did not make my character scream obscenities whenever he fired at aliens (I was mildly disappointed).
The best part was being chased by a larger alien (one that I believe birthed from Hudson) that the Internet is calling the Raven. Maybe there's a connection between the loud-mouthed bird from Edgar Allen Poe's famous poem and Hudson being the voice of ominous despair. I like it, let’s go with that.
Hudson's raven xenomorph chased me into my absolute favorite part of the game: the sewers aka home of the boiler aliens. The sewer was creepy by itself; to add to the tension, I was completely unarmed. Up to my knees in sewage, I found myself surrounded by alien carcasses. The character calls them husks; but they reminded me of the white, dying E.T. White and crusty as a sign of decay works. It was unnerving to see the first supposedly-dead alien body get up and walk around. Over the radio, Shaq tells me their "vision is based on movement" and that I have to stand still for them to leave me alone. Thanks Alan Grant, I haven't heard that one before.
Further through the level, I had to activate little machines that the boilers would sprint to and immediately explode all over. I was kinda disappointed by the whole kamikaze act. The boiler creepiness dropped severely after I realized they were so easy to trick.
I haven't gotten much further in the game; that's about three hours of gameplay (and I'm going slow).
My last little bone to pick: alien acid blood doesn't work at all like it should. I thought, as soon as I encountered my first alien, that I should keep the critters at a distance and avoid the bodies at all costs. Now, obviously, the game can't render every single dead alien melting through the floor where they die. But the wrong way to go is to give me a melee attack that stuns the alien so I can blow them apart while they stand there surprised, shocked, or frustrated from getting bonked on the head.
At least have the alien body do damage to the player who walks right over it. I don't want to see a space marine tea-bagging a dead xenomorph body in multiplayer. That's just wrong.
It's melt-your-dick-off wrong.
Thursday, January 31, 2013
Xeno-swag: Anticipating Aliens
Certain franchises just stick with me. Perhaps the one that I chatter on about the most is Resident Evil. The RE universe has stuck with me because it used to frighten me; the games don't do that anymore, but I still play. Before Resident Evil came along, Aliens satisfied that fun and frightful itch. Yes, I was way too young to be watching rated-R movies, but I did anyway. And man, I loved the Alien franchise back then.
Actually, I still love the Alien universe. Whether it's Ridley Scott's Alien or Joss Whedon's Alien: Resurrection (he wrote the screenplay) or the retarded little brothers Alien vs. Predator and Aliens vs. Predator: Requiem, I have thoroughly enjoyed all the films. I can't say that I've spent too much time with the games: I completely missed out on the early Nintendo and Sega cartridge games and the AVP PC games were quick romps (if that) because I wasn't interested in their stories.
February marks the return to the Alien universe with Aliens: Colonial Marines, a first-person-shooter and spiritual sequel to James Cameron's Aliens; it's the one of the few video games without all the muddled predator pollution. I am one to ignore the FPS genre, but I will make an exception for Aliens: Colonial Marines because I really want to know what happened after the terraforming reactor and colony on LV-426 were supposedly destroyed.
Picking between the Xbox and the PS3 will be a tough choice, but the pre-order deals look pretty amazing. I'm a total sucker for gamer swag (especially games/franchises that I love) and ACM has a $99.99 treasure trove. The Aliens: Colonial Marines Collector's Edition comes with a statue of a power-loader fending off an alien. Patches and in-game items and characters, including Sgt. Apone and Pvt. Hudson. Man, I hope that includes their voices.
After hunting around online, I had to go with Amazon's pre-order because both Best Buy and Gamestop's pre-order allocations were all used up. Dry. This might be the hardest collector's edition to get your hands on right now. Here's to hoping that the aliens thrill and terrify just as they did when I first saw Alien.
For once, I am looking forward to February.
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Wednesday, September 19, 2012
Resident Evil 6 Demo: The Rule of Thirds
After a boring, 8-hour work day, I came home yesterday knowing that the Resident Evil 6 demo was going live. I hopped onto the PlayStation and I found nothing. No Resident Evil 6 Demo to download. WTF, I thought to myself. Eh, it's probably just Sony being Sony and effing something up. I'll play Skyrim instead (yeah, I haven't killed a dragon in months).
So I killed a dragon outside of Riften. Then I looked at my to-do list of quests and thought they all seemed mundane. Pausing, I checked the Internet for any news about Sony not having the RE6 demo (couldn't find any) and I switched to a Skyrim wiki and landed on a page about the Ghostblade. That's what I need, the Ghostblade. So I played until I obtained the Ghostblade.
An hour or two later, with the Ghostblade in my hot little hands, I checked PSN again and the RE6 demo was there. Spooky. So I downloaded it and played it. Here are my thoughts:
Finally, I can set aside all my speculation and muckraking - I have played a demo for Resident Evil 6 and it wasn't that bad. I'll get into more detail below, but I generally enjoyed the appetizer experience contained within the demo. As a preview for all three main campaigns, the demo lets you play as Chris, Leon, and Jake (their partners we're also selectable, but I only played the main characters). Each campaign is different and each character plays differently (we already knew that) but there is wide gulf that separates them, wider then I suspected.
The opening cut-scene drew from the first zombie encounter in the mansion back in 1997. Only I didn't actually get to shoot the zombie...cut-scene Leon shot the zombie and he looked cool doing it too. You then assume control of Leon on a college campus with a new flesh-bag partner (who isn't completely worthless) and joining the team again, codec-style is Hunnigan. Yesh! Leon comes equipped with a pistol and his combat knife. I switched to the combat knife right away because the pistol only had forty bullets. Better conserve ammo, I thought. It was a good feeling, one I've not felt since Code Veronica. The zombies are zombies, occasionally they'll be carrying something that you can snatch away and use against them only once. I used the knife and the melee attacks for Leon's entire twenty minutes. Awesome. But I did notice the new stamina bar, which I drained quickly going all up-close-and-personal with the undead. My partner did help me get out of some tight spots and I had to use grapple quick-time events to get the touchy-feely zombies off me.
The demo ended with an awkward quick-time event in a police car looking for the keys as zombies attacked and climbed all over the cruiser. Annoying, but it was tense. Leon's run was definitely my favorite; I might even play it again. I might even use his partner...I forget her name already and I don't feel like googling it.
Twenty Minutes of Chris
Band of Bros
No, I'm not abbreviating "brothers" here or alluding to the epic series. This is the BRO GAMER campaign. "Is he always this awesome?" says the rookie BSA moron as Chris Redfield walks away. Yes rookie...Chris is so awesome that he's probably the only one who will survive this mission. This means you’re going to die a horrible death at the hands of zombie hulk. The running and gunning in Chris's twenty minutes felt exactly like RE5, but slightly faster. Switching weapons has the same intuitive directional pad controls as RE5. Healing was less intuitive until I realized herbs were picked up and compressed into Tic-Tac form. You have to go into your inventory to combine herbs and load them into your Tic-Tac container. The pop-a-health-Tic-Tac button is R2 and you can pig out like fat kid with Pez dispenser (as long as your container is loaded). I used Chris's pistol more than his automatic weapon; the machine gun hopped around as you fired (I guess that's realism for you). Anyway, I was able to pick off a rocket launcher goon all the way across the map with the pistol as I was killing time while the BSA rookie was planting charges or something. Timed survival seemed to be a common theme. Twenty minutes of Chris's foray into the world of Call of Duty wasn't bad. But I don't know if I can survive the brotastic bullshit for an entire campaign; I played Chris's first because I knew it would be the hardest for me to stomach. And I was right.Twenty Minutes of Jake
Zombie Tyranitars
Of the three characters, I am the most curious about Jake Muller, the supposed son of Albert Wesker. The demo didn't give away much of Jake's story; he is paired with Sherry Birkin and that can't be for no reason at all. Jake's gameplay featured the most variety and the most surprising enemies. He comes fully loaded with a pistol, hand-cannon (think elephant gun, stranger), machine gun, sniper rifle, and hand-to-hand. Yes, you have to equip hand-to-hand. Jake's twenty minutes trained me in the ways of melee and close combat of RE6 and that's only because it was the best way to deal with the zombie lizards. More like zombie tyranitars. Almost every infected enemy crusted over after you defeated them. Some of the crusties then broke apart revealing this new enemy. Sure, I could've wasted all my ammo on the zombie tyranitars, but it was most effective to engage the beasts in hand-to-hand and beat the brains out of them. More satisfying too. Jake's run felt more familiar then Chris's; it actually felt the most like RE4 when you get onto the island. And I'm okay with that. I can only hope that Jake's story is well hashed out in the full game. After all, he has his father's shoes to fill.Twenty Minutes of Leon
My Knife and the Ghostblade
I almost played as Leon S. Kennedy first, but I'm glad I didn't; I saved the best for last. Leon's twenty minutes felt like classic Resident Evil crossed with RE4.I remember when books were used to hide things like keys, emblems, and clues.
The opening cut-scene drew from the first zombie encounter in the mansion back in 1997. Only I didn't actually get to shoot the zombie...cut-scene Leon shot the zombie and he looked cool doing it too. You then assume control of Leon on a college campus with a new flesh-bag partner (who isn't completely worthless) and joining the team again, codec-style is Hunnigan. Yesh! Leon comes equipped with a pistol and his combat knife. I switched to the combat knife right away because the pistol only had forty bullets. Better conserve ammo, I thought. It was a good feeling, one I've not felt since Code Veronica. The zombies are zombies, occasionally they'll be carrying something that you can snatch away and use against them only once. I used the knife and the melee attacks for Leon's entire twenty minutes. Awesome. But I did notice the new stamina bar, which I drained quickly going all up-close-and-personal with the undead. My partner did help me get out of some tight spots and I had to use grapple quick-time events to get the touchy-feely zombies off me.
Resident Evil 6 now includes decorative urinal cakes.
The demo ended with an awkward quick-time event in a police car looking for the keys as zombies attacked and climbed all over the cruiser. Annoying, but it was tense. Leon's run was definitely my favorite; I might even play it again. I might even use his partner...I forget her name already and I don't feel like googling it.
Two Thirds Satisfied
One Third Worried
That seems to be a good summary of my experiences with the Resident Evil 6 demo. Overall, I was happy with it. Chris's campaign bothers me and it will probably still bother me when I play it in full. However, if I hadn't already pre-ordered Resident Evil 6, this demo would've sealed the deal. I am looking forward to playing the full game on October 2.
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Tuesday, September 18, 2012
I Am Weak: Forgive My Flip-Flopping
It happens every fall; the do-nothing feeling sweeps over me and all I want to do is watch the gray sky rain and play video games.
My autumn line-up is pretty much in stone: Resident Evil 6, Doom 3 BFG Edition, and Halo 4.
Yes, I know I caved to Capcom on the whole RE6 thing, but I'm choosing to remain an annoyed yet optimistic fan of the series. With a replay of Resident Evil 4 nudging out Diablo 3 for my prime-time gaming slot, I'm reminded of how "fun" the over-the-shoulder-action-horror Resident Evil can be. Sure, I still miss the fixed camera and the atmosphere of the early games, but I am enjoying RE4. Again.
It also helps that one of my good friends is picking up RE6 and we're planning on co-opping through it. I know I'm definitely excited about playing RE6 with another long-time Resident Evil fan. This guy and I played through RE2, RE3, and Code Veronica together, passing the controller back and forth. That's how we had to co-op back in the '90s.
The Mercenaries Mode is another factor in RE6's favor. Ever since Resident Evil 3, I have enjoyed the Mercenaries minigame though it has changed considerably since then. I wish I could customize the load-out for each of the mercenaries, but that's never been an option, ever. So I'll just stay in my corner and whine about it.
Plus, the new RE6 demo actually drops today. Look at me, being all timely and current. If I'm not engrossed in RE4, I'll be downloading that tonight; might even write about it later.
Doom 3 and Halo 4 are going to be big-budget diversions; I've already played and beaten Doom 3 on the Xbox (it'll be fun to revisit in the dark and in HD) and Halo 4 is just for the online multiplayer (maybe I'll actually complete a Halo single player campaign, probably not).
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Monday, August 13, 2012
The Nostalgia Sell: Resident Evil 6
It's time for more of this Resident Evil crapfest. Is crapfest a word? It should be, because it paints a perfect picture of how Capcom has transformed Resident Evil. Quite a feat, if you ask me; if Capcom set out to maim the Resident Evil franchise, then they deserve to celebrate, because they have ruined a magnificent series of games.
The truly sad part of all this: I still like Resident Evil games. I can't say love. I used to love Resident Evil back in the PlayStation days. So when I saw this on Amazon, I was excited. Harkening back to my craving for sweet pre-order bonuses, when I saw the Resident Evil Anthology pack, I thought: that's a super-awesome deal. Forget Leon's jacket, an Africa necklace, or a mini Chris Redfield (and think other shiny pre-order goodies), let's give out the other RE games.
Wait a minute... This contains six Resident Evil games. Three of my favorite games (the first three) and three that I'm not all that crazy about. Wait a minute... I already own all of these games (in disk form) except the 6th one. Wait a minute... Resident Evil 6 costs $59.99 alone, which means they're charging thirty bucks for the five other games. Wait a minute... That means Resident Evil 6 is insanely over-priced. Nostalgia clouded my judgment, nearly causing me to make a bad decision. Touché, Capcom. You almost had me there. Marketing strategy suggests that when we look at this bundle, we think we're getting all this awesome stuff with the new game. The reversal (and maybe closer to the truth, I fear) is that Capcom is re-selling what made Resident Evil so great and tacking on RE5 and RE6 like the backwards little runts that they are. Kind of like the Indiana Jones 4 Pack. Nobody's going to buy Kingdom of the Crystal Skull by itself. So they have to bundle it with the other three good movies. I'm being pretty harsh here. I haven't played Resident Evil 6 nor have I played its demo. I've seen some cool gameplay footage over at Kotaku and that's about it. The bottom line is that I'm not fond of the Resident Evil action game. And I hope Capcom doesn't turn Resident Evil 6 into a knock off of Call of Duty Zombies.
The Resident Evil Anthology: at first glance, this looked like an amazing deal. Then my common sense started tingling.
Wait a minute... This contains six Resident Evil games. Three of my favorite games (the first three) and three that I'm not all that crazy about. Wait a minute... I already own all of these games (in disk form) except the 6th one. Wait a minute... Resident Evil 6 costs $59.99 alone, which means they're charging thirty bucks for the five other games. Wait a minute... That means Resident Evil 6 is insanely over-priced. Nostalgia clouded my judgment, nearly causing me to make a bad decision. Touché, Capcom. You almost had me there. Marketing strategy suggests that when we look at this bundle, we think we're getting all this awesome stuff with the new game. The reversal (and maybe closer to the truth, I fear) is that Capcom is re-selling what made Resident Evil so great and tacking on RE5 and RE6 like the backwards little runts that they are. Kind of like the Indiana Jones 4 Pack. Nobody's going to buy Kingdom of the Crystal Skull by itself. So they have to bundle it with the other three good movies. I'm being pretty harsh here. I haven't played Resident Evil 6 nor have I played its demo. I've seen some cool gameplay footage over at Kotaku and that's about it. The bottom line is that I'm not fond of the Resident Evil action game. And I hope Capcom doesn't turn Resident Evil 6 into a knock off of Call of Duty Zombies.
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Tuesday, July 31, 2012
Dead Again, Are We Mr. Pool?
Holy Crap!
Given that July is my birth month, I was contemplating a break from the blog; however, I stumbled upon this lovely treasure while surfing over at gamesradar (my new favorite place to read about funny video game news):
A DEADPOOL VIDEO GAME
With the exception of Batman's Arkham series and Spider-Man: Web of Shadows, I usually keep my distance from super hero games. So when I read about Deadpool's own game, I was slightly worried. Now Deadpool has made some great appearances in super hero games that I like (X-Men Legends 2 and Marvel Ultimate Alliance) and others that I've never played. My only hope is that Deadpool retains his signature style and ridiculousness. If the website and trailer are any indication of what is to come, then this is indeed happening...a very good sign. Check out the site and its social media connections. I just started following Wade Wilson on twitter; this probably should have happened a long time ago.
What I'm most excited about Deadpool's foray into the world of video games is his ability (similar to Spider-Man's) to pull a character roster from all across the Marvel universe. He could get all the weird fringe characters and I'd still be happy. Even a little, mini Lego Deadpool level would be sweet. I have a Lego Deadpool minifig. I'm just saying.
Unfortunately Lego Deadpool is not featured with a Lego pterodactyl. Someday. But the opportunity for more craziness like this is always present whenever Deadpool is around. Such craziness is what I am most anticipating in the Deadpool video game.
With his trusty pistol in one hand and a vial of horse tranquilizer in the other, Lego Deadpool rides a pterodactyl soaring towards adventure and mayhem.
Unfortunately Lego Deadpool is not featured with a Lego pterodactyl. Someday. But the opportunity for more craziness like this is always present whenever Deadpool is around. Such craziness is what I am most anticipating in the Deadpool video game.
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Thursday, June 7, 2012
That's What I Need: More Doom
Some pretty crazy news has surfaced about a Doom 3 re-release. Openly, I'll admit to being a rabid Disgaea, Fallout, and Resident Evil fan; I'll even quietly admit to playing the Pokémon games and older Final Fantasy games. But the fandom started with a little 3.5 in floppy disk containing the shareware version of Doom.
If I still had that floppy, I would snap a picture for this post, but I don't. I did what we all did back in 3rd grade with that disk. Someone gave it to me. I took it home and installed it. I brought the disk back to school and passed it on to the next kid. That was how sharing software worked back then. To this day, Doom is still one of my favorite games. It still ends up on all of my windows machines. When most people get bored at their computer, they open up solitaire or click through minesweeper. Not me. I open up Doom.
This is not what Doom looks like, but this is my screen capture output. I thought it looked cool anyway; fits the blog color scheme and I'm too lazy to try and fix it.
The original Xbox was a dorm room stable during my college years; we all played Halo and Halo 2, of course. But when Doom 3 made its Xbox debut, I went out and bought my own Xbox console. So I could play Doom 3 and not have to share with all the crazy Halo nuts. The Doom 3 experience was solely single-player for me; I blasted my way through the Mars UAC research facility, going late into cool spring nights with my own Xbox and 19 inch television stashed in my dark bedroom. While playing the game, I wanted to be scared. And, for the most part, I was.
Doom 3 was an excellent experience, but when I want to play Doom, I still turn to the Doom installed on my little netbook. If I'm sitting at my Xbox 360 and I get the Doom itch, I can play the XBLA version of Doom, which I downloaded on a whim when first appeared. I didn't even know it was taken down and put back up until recently. I do prefer the keyboard instead of a game controller when it comes to the original Doom games though.
Like I need excuses to play more Doom, but a graphically enhanced PS3 version with the Resurrection of Evil expansion and new levels. That's more than a good excuse to play more Doom; that's a damn good reason to play more Doom.
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Thursday, May 10, 2012
Just Sippin' Blue Mana Margaritas
There was a time in the not-to-distant past that I hacked and slashed my way through the realms of the sanctuary. I'm not sure if I should capitalize that or not; I'm not up on the lore. Perhaps, "I've been clicking monsters to death since 1998," is a better way to describe my endearment to the world of Diablo. At the time, I was amazed I could play both Diablo and eventually its sequel on my old desktop machine. But I am bummed that I've never had the chance to play Diablo on the PlayStation. Someday.
Nothing is better than swinging a sword or an axe into an army of skeletons, so I always played a warrior in Diablo. I tried the rogue once and hated her guts; I completely ignored the sorcerer. I'm an in-your-face demon slayer; if I'm not feeling the spray of blood then what's the point right? This trend continued in Diablo 2 with the barbarian. In fact, my first play-though was all barbarian, all duel-axes, and all whirlwind. The image of this armored giant with a battle axe in each hand spinning and flailing around in the middle of enemy hordes just made me laugh.
After my barbarian urges were satisfied, I explored the other classes and fell for the necromancer. It was love at first summon.
"You mean I can summon an army of skeletons to do my bidding?! I'll just sit over here and let Mr. Bones and his badass buddies do all my dirty work while I sip mana potion margaritas."
Again, a necromancer with a yew wand in one hand and a blue margarita in the other just makes me all happy and tingly inside. Then I discovered my true beverage of choice: poison.
Ever since the Lord of Destruction expansion, I've been running poison necromancers. Letting the monsters swarm around me then casting poison nova is one of the best feelings I've ever had in all my years of playing video games. Still so much fun.
With Diablo 3 landing next week, I am looking forward to the long-awaited sequel; however, I don't think I'll get the same gush of excitement that Diablo 2 supplied me since the turn of the millennium. With the little research that I've done, I know I'll play my first run as a witch doctor and I don't think that Plague of Toads or Acid Cloud will be as awesome as Poison Nova. Some of the doc's passive abilities look very compelling; for instance: Fetish Sycophants grants the chance to summon those jibber-jabbering little midgets from the jungle levels of Diablo 2, Act 3. I love those little dudes.
Then there's also the Firebats ability which summons a flock of flaming bats; I would rather chuck flaming cats at my enemies' faces. But whatever. That seems like something a crazy witch doctor would do, right?
Besides reading about the witch doctor and watching a sweet Diablo vs. Angels cartoon, I haven't looked into Diablo 3 that much. Maybe because I want to be surprised. This Diablo fan is hopeful.
Labels:
blue,
computer,
diablo,
diablo3,
mana,
margarita,
pc,
poison,
potion,
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video games,
witch doctor
Thursday, March 8, 2012
Gravity-Bending Astro Cats and Lip Rings
While browsing through a GameStop yesterday, my curious fingers found a wall-tethered display PS Vita with a demo of Gravity Rush. One of the two games I care about on the PSV right now. So I settled in and started the demo (I really hate that I have to touch the touch-screen and can't arrow-key through the "home" bubbles and hit X to make a selection) it was quick to load and quick to start. No complaints there. The demo's control tutorial guide was even a cat. Not just any cat, mind you, but a gravity-bending astro cat.
You can't go wrong with gravity-bending astro cats. I wouldn't want to meet a pack of them in a dark alley. But you get my drift.
Once the movement tutorial was over, the fighting tutorial started and I was gravity kicking little blob monsters, which was fun. Well, that apparently pissed off a larger blob monster. The tutorial boss seemed easy enough; I started landing hits on it immediately. Then, suddenly, I wasn't able to deal damage to it. I couldn't figure out what had changed, because I was just spamming gravity kicks the whole time. Annoyed, I hopped back to the Vita's bubble home screen and walked away.
The demo hinted at a story with the introduction of a pathetic police officer and a stuck-up, anti-gravity chick with a raven. An astro raven, to be exact. But other than that, I couldn't glean any juicy story details.
Right now, to me, the game is pure eye candy. The city looked big, expansive even. A place that I want to see and explore. Other than that, I can't say much more.
I'm no fan of GameStop; however, I reserved Xenoblade Chronicles (apparently a GameStop or Nintendo Online exclusive) which is why I was there in the first place. Honestly though, I do like this store's location (on the way to my grandmother's house) and I was surprised by one female employee who actually has opinions about games. She caught be off guard enough that I had an intelligent conversation with her about the Persona series (I don't go to GameStop looking for intelligent conversations) which I've never played.
Anyway, this encounter made me realize that I enjoy discussing what other people play and why. Plus, a spoken endorsement is worth millions more than an online review.
You can't go wrong with gravity-bending astro cats. I wouldn't want to meet a pack of them in a dark alley. But you get my drift.
Once the movement tutorial was over, the fighting tutorial started and I was gravity kicking little blob monsters, which was fun. Well, that apparently pissed off a larger blob monster. The tutorial boss seemed easy enough; I started landing hits on it immediately. Then, suddenly, I wasn't able to deal damage to it. I couldn't figure out what had changed, because I was just spamming gravity kicks the whole time. Annoyed, I hopped back to the Vita's bubble home screen and walked away.
The demo hinted at a story with the introduction of a pathetic police officer and a stuck-up, anti-gravity chick with a raven. An astro raven, to be exact. But other than that, I couldn't glean any juicy story details.
Right now, to me, the game is pure eye candy. The city looked big, expansive even. A place that I want to see and explore. Other than that, I can't say much more.
I'm no fan of GameStop; however, I reserved Xenoblade Chronicles (apparently a GameStop or Nintendo Online exclusive) which is why I was there in the first place. Honestly though, I do like this store's location (on the way to my grandmother's house) and I was surprised by one female employee who actually has opinions about games. She caught be off guard enough that I had an intelligent conversation with her about the Persona series (I don't go to GameStop looking for intelligent conversations) which I've never played.
Anyway, this encounter made me realize that I enjoy discussing what other people play and why. Plus, a spoken endorsement is worth millions more than an online review.
Labels:
cats,
gamestop,
playstation,
portable,
pre-orders,
PS Vita,
video games
Monday, January 30, 2012
Resident Evil Rising
Ug. Two posts about pokemon. How lame. Let's talk about zombies.
Resident Evil 6 was recently announced. I'm curious. That's about all I can say about a game series that I used to love. Don't get me wrong, I still love Resident Evil (1, 2, 3, Code Veronica, and 4). I guess there's even a trading card game. Nuts.
Right now there are three Resident Evil games out in limbo for me. One is out and two are about to be released in the next two months. I'm talking about Mercenaries, Revelations, and Operation Raccoon City. Two of these outliers are for the Nintendo 3DS. That instantly makes me cringe. But let's break these down.
Starting with Resident Evil: The Mercenaries 3D, this little guy came out over the summer and tripped tons of used game land mines with the controversial save feature. I don't care about that. What really pissed me off about this was Mercenaries started as the mini game at the end of RE3 and was further hashed out at the end of RE4. I really find it hard to believe that this title can stand alone as its own game without a story arc laying the foundation. When this came out for the 3Ds, it didn't make me want to buy a 3Ds. On the contrary, it made me go back to RE3 and RE4 and play the Mercenaries mode.
Over the years, Resident Evil has definitely shifted from the actual survival horror genre into the action survival horror space. Resident Evil: Operation Raccoon City is meant to satisfy that action survival horror audience. I can't complain too much about the third person over-the-shoulder shooter style (because I liked it in RE4), but I did get tired of it in RE5. However the action-oriented game play makes for great co-op. The setting, story, inventory, and lack of zombies in RE5 bothered me, but I loved playing it co-op with my best friend (and fellow Resident Evil fan); I hope Operation Raccoon City will offer a similar experience. Additionally, it takes place around RE2 and RE3 (two of my favorites) and has zombies. And then there's the pre-order swag. Look at all this RE bling.
My only worry, stemming from playing as Jack Krauser in the RE4 Mercenaries, is that all these super-powered Umbrella spec-ops characters are going to have clunky controls to execute their special abilities. I don't want to play with six different Krausers.
Last is the upcoming 3Ds title: Resident Evil: Revelations, this game makes me extremely nervous. Here's why:
I don't always use twitter for this kind of thing, but when I do, I'm never afraid to ask the guys of the 404. Revelations claims to return to RE's roots while keeping the over-the-shoulder visual style. I don't think the zombies are coming back, but this game does take place on a cruise ship, which reminds me of past games. But it also reminds me of Deep Rising. What a horribly hilarious movie! Which also sounds like Dead Rising, another zombie game. Shit is getting weird. I better call it a day.
Will Resident Evil: Revelations force me to shell out the cash for a Nintendo 3Ds? We'll see.
Resident Evil 6 was recently announced. I'm curious. That's about all I can say about a game series that I used to love. Don't get me wrong, I still love Resident Evil (1, 2, 3, Code Veronica, and 4). I guess there's even a trading card game. Nuts.
Right now there are three Resident Evil games out in limbo for me. One is out and two are about to be released in the next two months. I'm talking about Mercenaries, Revelations, and Operation Raccoon City. Two of these outliers are for the Nintendo 3DS. That instantly makes me cringe. But let's break these down.
Starting with Resident Evil: The Mercenaries 3D, this little guy came out over the summer and tripped tons of used game land mines with the controversial save feature. I don't care about that. What really pissed me off about this was Mercenaries started as the mini game at the end of RE3 and was further hashed out at the end of RE4. I really find it hard to believe that this title can stand alone as its own game without a story arc laying the foundation. When this came out for the 3Ds, it didn't make me want to buy a 3Ds. On the contrary, it made me go back to RE3 and RE4 and play the Mercenaries mode.
Over the years, Resident Evil has definitely shifted from the actual survival horror genre into the action survival horror space. Resident Evil: Operation Raccoon City is meant to satisfy that action survival horror audience. I can't complain too much about the third person over-the-shoulder shooter style (because I liked it in RE4), but I did get tired of it in RE5. However the action-oriented game play makes for great co-op. The setting, story, inventory, and lack of zombies in RE5 bothered me, but I loved playing it co-op with my best friend (and fellow Resident Evil fan); I hope Operation Raccoon City will offer a similar experience. Additionally, it takes place around RE2 and RE3 (two of my favorites) and has zombies. And then there's the pre-order swag. Look at all this RE bling.
My only worry, stemming from playing as Jack Krauser in the RE4 Mercenaries, is that all these super-powered Umbrella spec-ops characters are going to have clunky controls to execute their special abilities. I don't want to play with six different Krausers.
Last is the upcoming 3Ds title: Resident Evil: Revelations, this game makes me extremely nervous. Here's why:
I don't always use twitter for this kind of thing, but when I do, I'm never afraid to ask the guys of the 404. Revelations claims to return to RE's roots while keeping the over-the-shoulder visual style. I don't think the zombies are coming back, but this game does take place on a cruise ship, which reminds me of past games. But it also reminds me of Deep Rising. What a horribly hilarious movie! Which also sounds like Dead Rising, another zombie game. Shit is getting weird. I better call it a day.
Will Resident Evil: Revelations force me to shell out the cash for a Nintendo 3Ds? We'll see.
Labels:
nintendo 3Ds,
playstation,
pre-orders,
Resident Evil,
the404,
twitter,
video games
Wednesday, December 7, 2011
Five Bucks, Sour Gummy Worms, Or Best Offer
It's time to start thinking about the future. I have too much shit. And I'm not talking about all the crap I have stuffed in a dresser at my house in Whiterun.
When I first moved out of the dorms and into an apartment, I could fit everything I needed into my full-size conversion van. After moving off campus, I lived in an apartment for a year with friends. At the end of the year, we packed up and moved to a new place. I did this for three years in a row. By the forth move, I had found a stable job and an awesome roommate. With so many moves under our belts, we decided to stay in our apartment for a while before packing up and moving again. Well, it's been four years. Now it's time to move again.
And I am not excited.
Eight months and my lease is up. That's plenty of time, right? Maybe. Maybe not. I need to get rid of some crap. I've amassed a strange collection of junk; assuming there's someone else out there who likes the kind of junk I like, maybe I could sell some of it.
I'm not one to toss everything in the dumpster; I'm a huge fan of thrift stores and I'll probably donate at least a couple boxes to Goodwill or the Salvation Army. I'm also going to try and sell some things on Craig’s List, which will be a whole new experience. As an avid browser of Craig's List, I kinda know how it works, but I've never bought (or sold) anything on there.
I already have my first item in mind. A total splurge and fandom impulse buy, I picked up the Hero Edition of inFAMOUS 2 for the game (obviously) and for the rockin' Sly Cooper/Cole MacGrath sling pack; this special edition also included in-game items, a comic book, and a statue of Cole. I absolutely don't care about the statue. Maybe some inFAMOUS fan will really want just the statue? Maybe some crazy inFAMOUS fan will want two statues? I guess a pair of Cole statues could make good bookends. Or PS3 game case-ends?
That's my idea for my first Craig's List sale. Is five bucks overpriced? Maybe I should ask for candy, instead. Sour gummy worms might as well be currency, in my opinion.
When I first moved out of the dorms and into an apartment, I could fit everything I needed into my full-size conversion van. After moving off campus, I lived in an apartment for a year with friends. At the end of the year, we packed up and moved to a new place. I did this for three years in a row. By the forth move, I had found a stable job and an awesome roommate. With so many moves under our belts, we decided to stay in our apartment for a while before packing up and moving again. Well, it's been four years. Now it's time to move again.
And I am not excited.
Eight months and my lease is up. That's plenty of time, right? Maybe. Maybe not. I need to get rid of some crap. I've amassed a strange collection of junk; assuming there's someone else out there who likes the kind of junk I like, maybe I could sell some of it.
I'm not one to toss everything in the dumpster; I'm a huge fan of thrift stores and I'll probably donate at least a couple boxes to Goodwill or the Salvation Army. I'm also going to try and sell some things on Craig’s List, which will be a whole new experience. As an avid browser of Craig's List, I kinda know how it works, but I've never bought (or sold) anything on there.
I already have my first item in mind. A total splurge and fandom impulse buy, I picked up the Hero Edition of inFAMOUS 2 for the game (obviously) and for the rockin' Sly Cooper/Cole MacGrath sling pack; this special edition also included in-game items, a comic book, and a statue of Cole. I absolutely don't care about the statue. Maybe some inFAMOUS fan will really want just the statue? Maybe some crazy inFAMOUS fan will want two statues? I guess a pair of Cole statues could make good bookends. Or PS3 game case-ends?
That's my idea for my first Craig's List sale. Is five bucks overpriced? Maybe I should ask for candy, instead. Sour gummy worms might as well be currency, in my opinion.
Labels:
candy,
craigslist,
inFAMOUS,
playstation,
pre-orders,
video games
Saturday, September 24, 2011
On Dragons
Welp, the two week hiatus is up. I'm ashamed to admit that I'm not yet in the post-game of Disgaea 4. Have I failed as a Disgaea fan? Maybe, but I'll keep chugging along. My army of gunners and skulls is not going anywhere. I do admire those of you who have obliterated the game already; kind of wish I had that kind of time on my hands.
Unfortunately, I don't. And I won't have that time until the end of September. Then I can really game it up. It's terribly disappointing that the folks at Nippon Ichi Software didn't have the BYOL (levels) feature enabled right out of the box. Still pissed that I couldn't build right away.
Remember the pre-order goodies?
In crazier news, I played in my first official MTG tournament with surprising success. An ultimate victory it wasn't, but three rounds of defeating my opponents in two games (we played best two out of three) can't mean I'm horrible. I made a fatal mistake in the first game of the fourth round; suffering from blood-rage, I swung at my adolescent advisory with all my creatures, leaving none behind to block. Dumb-da-dumb-dumb.
The tournament was a variation that I hadn't heard about or seen before, but I'm fairly new to competitive MTG. It was always goofy friends doing goofy things with fantasy cards; we didn't try to kill each other like in Monopoly.
Everyone in the tournament started with a booster pack and three of each colored mana. Without looking at our booster packs, we opened the booster and shuffled in the mana. That was your thirty card deck. You played round one without knowing what was lurking in your deck as well as your opponent's. If you won your round, you were given another booster pack and had to construct a forty card deck. The more rounds you won, the more booster packs you were rewarded. But you couldn't go over the forty-card limit.
I'd like to take a moment and give special thanks to my partner in a three-round winning streak: the Volcanic Dragon. He was, by far, the best card I unwrapped out of all three booster packs.
All my rares sucked; plus, this dragon reared his hot little head and helped me win four out of the six games I won.
Unfortunately, I don't. And I won't have that time until the end of September. Then I can really game it up. It's terribly disappointing that the folks at Nippon Ichi Software didn't have the BYOL (levels) feature enabled right out of the box. Still pissed that I couldn't build right away.
Remember the pre-order goodies?
In crazier news, I played in my first official MTG tournament with surprising success. An ultimate victory it wasn't, but three rounds of defeating my opponents in two games (we played best two out of three) can't mean I'm horrible. I made a fatal mistake in the first game of the fourth round; suffering from blood-rage, I swung at my adolescent advisory with all my creatures, leaving none behind to block. Dumb-da-dumb-dumb.
The tournament was a variation that I hadn't heard about or seen before, but I'm fairly new to competitive MTG. It was always goofy friends doing goofy things with fantasy cards; we didn't try to kill each other like in Monopoly.
Everyone in the tournament started with a booster pack and three of each colored mana. Without looking at our booster packs, we opened the booster and shuffled in the mana. That was your thirty card deck. You played round one without knowing what was lurking in your deck as well as your opponent's. If you won your round, you were given another booster pack and had to construct a forty card deck. The more rounds you won, the more booster packs you were rewarded. But you couldn't go over the forty-card limit.
I'd like to take a moment and give special thanks to my partner in a three-round winning streak: the Volcanic Dragon. He was, by far, the best card I unwrapped out of all three booster packs.
All my rares sucked; plus, this dragon reared his hot little head and helped me win four out of the six games I won.
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